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Civilization · 2010

7 Wonders

Card drafting across three ages: build your city, trade with your neighbours and raise a wonder.

  • 3–7 players
  • 30–45 min
  • 2.3 / 5 · Light

Set up the game

0 of 6 steps

Tick each step as you complete it.

  1. Rhodes wonder board with its stages, shields and the victory points each stage is worth.
    Wonder board
  2. 7 Wonders components: the three age decks, coins, conflict tokens and wonder boards.
    The three decks and the coins
  3. Game coins in a stack, one flipped to show both faces.
    Coins
  4. Game tokens grouped by type, each detail visible.
    Tokens
  5. Game cards face up in a fan, none covering another.
    Cards
  6. A sorted city: blue, yellow, red and green cards lined up by colour in front of the wonder board.
    How to lay out your city
    A separate pile for each resource, all clearly visible.
    Resources
What it is about

7 Wonders is a drafting game for 3–7 players, played over three ages. At the start of each age you receive a hand of seven cards, keep one and pass the rest to your neighbour; the card lets you build a structure in your city, advance a stage of your wonder or discard it for three coins. Resources are never spent: your city produces the same all game, and whatever you lack you buy from your two neighbours at two coins per resource.

At the end of each age you resolve military conflicts against those neighbours, and after the third age you add up points: military, treasury, wonders, civilian, scientific, commercial and Guild structures. The highest total wins; ties go to the most coins.

Source note

Base game guide written from the official English rulebook (2010, 12 pages), which includes the two-player Free City variant. It does not cover expansions. Images are cropped from the same rulebook.

Official EN rulebook (Repos Production, 2010) · Reviewed: 24 Oct 2026

Bogdanylaura

Fan-made summaries and tips. They do not replace the official rulebook.

Made for playing, not for reading rulebooks. · 2026