[{"data":1,"prerenderedAt":322},["ShallowReactive",2],{"game-en-ascension-pirates":3},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":31,"cover":24,"description":16,"duration":32,"extension":35,"faq":36,"firstGame":31,"industryLegend":31,"lastReviewed":72,"locale":73,"manualUrl":74,"mechanics":75,"meta":79,"navigation":80,"path":81,"players":82,"publisher":85,"quickStart":86,"resourceLegend":31,"rulesVersion":281,"seo":282,"sourceFiles":283,"sourceNotes":285,"stem":286,"strategies":287,"summary":318,"videoLanguage":31,"videoUrl":31,"weight":319,"year":320,"__hash__":321},"games\u002Fen\u002Fascension-pirates.md","Ascension: Pirates of the Abyss","#0E7490","13","\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fboard.webp","https:\u002F\u002Fboardgamegeek.com\u002Fgeeksearch.php?action=search&q=Ascension%3A+Pirates+of+the+Abyss&objecttype=boardgame",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Ascension: Pirates of the Abyss is a standalone Ascension expansion that swaps\nthe map for the Fractured Sea. Your deck works as usual —runes to buy, power to\nfight—, but now each player has a ship that determines where crew can be used.",[14,18,19],{},"That twist forces you to read the table differently: center-row cards sit on\nboth sides and your ship only reaches the adjacent ones. Moving, anchoring and\nboarding turn a simple purchase into a positioning decision.",[14,21,22],{},"The rest is classic Ascension: thin your deck, chain purchases and finish with\nmore honor than anyone else. Thukal the Kraken and treasures add a dose of risk\nfor anyone sailing too close to the Abyss.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Deck building","Pirates","Fantasy",null,{"min":33,"max":34},40,60,"md",[37,41,45,48,52,55,58,61,64,68],{"category":38,"question":39,"answer":40},"setup","How much honor goes into the reserve?","30 points per player: 60 for two players, 90 for three and 120 for four. The game ends when the last token of that reserve is taken.",{"category":42,"question":43,"answer":44},"turn","Can I buy or defeat cards in any space?","With runes and power, yes, wherever your ship is. Crew is the only resource limited to the space adjacent to your ship.",{"category":42,"question":46,"answer":47},"When do I refill the center row?","Immediately, as soon as a card leaves the row and before resolving any other action. The row must be full when a player has a decision to make.",{"category":49,"question":50,"answer":51},"special","What does Anchoring do?","When you buy or defeat a center-row card with the Anchor symbol while your ship is adjacent, resolve that effect immediately. If the card is not in the center row, Anchoring does nothing.",{"category":49,"question":53,"answer":54},"How do I defeat Thukal the Kraken?","With power or crew, like any monster. When defeated, you place it in front of you and use its ability; it is not replaced by another card. While it is in the Abyss, ships that pass through or end their turn there must put 1 treasure under it.",{"category":49,"question":56,"answer":57},"What happens if the Kraken boards my ship?","Choose 1 of your treasures and put it under the Kraken card. Whoever defeats that monster takes the treasure.",{"category":49,"question":59,"answer":60},"How do treasures work?","When a treasure card appears in the center row, keep revealing until you find a non-treasure card; treasures stay underneath. Buying or defeating that card gives you all the treasures below it.",{"category":42,"question":62,"answer":63},"Can I move my ship more than once?","Once per turn you may move it to a connected space. Some cards allow extra moves before or after that normal move.",{"category":65,"question":66,"answer":67},"scoring","Which honor counts at the end of the game?","All heroes and artifacts you own (including hand, deck, discard and artifacts in play), the honor tokens you took and the treasures you control.",{"category":69,"question":70,"answer":71},"end","What if the honor pool runs out before the round ends?","The game ends at the end of the current round, after the last player. Leftover tokens can still track points earned before the end.","2026-10-23","en","https:\u002F\u002Fjuegos.tcgfactory.com\u002Fjuegos\u002Fascension-piratas-del-abismo\u002F",[76,77,78],"Deckbuilding","Hand management","Card drafting",{},true,"\u002Fen\u002Fascension-pirates",{"min":25,"max":83,"best":84},4,[25],"Stone Blade Entertainment",{"pitch":87,"pitchCheck":88,"setup":95,"turn":176,"mistakes":246,"winning":274,"winningCheck":275},"Ascension: Pirates of the Abyss is a deck-building game for 2–4 players. You start with ten basic cards and a pirate ship; each turn you play heroes to generate runes, power and crew, buy heroes and artifacts into your deck, and defeat monsters for honor. Runes and power work anywhere on the board, but your ship's crew only reaches the space next to your ship, so moving it matters. You can also board rival ships to steal treasures and use Anchoring when you buy certain cards. The game ends when the honor pool runs out, and the player with the most honor from cards, tokens and treasures wins.",{"question":89,"options":90,"answer":93,"explanation":94},"When does the game end?",[91,92],"When the honor reserve runs out","When the center deck runs out",0,"The game ends when the honor reserve is empty.",[96,109,122,139,151,164],{"text":97,"images":98,"check":103},"Each player takes a starting deck of 10 cards (7 Apprentice, 2 Militia and 1 Buccaneer), shuffles it and draws 5; the other 5 stay in the deck.",[99],{"src":100,"alt":101,"label":102},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fstarting-deck.webp","Starting hand of 5 cards and the personal 10-card deck: 7 Apprentice, 2 Militia and 1 Buccaneer.","Starting hand and deck",{"question":104,"options":105,"answer":93,"explanation":108},"How many cards does each player draw at the start?",[106,107],"5","10","You draw 5 and leave 5 in the deck.",{"text":110,"images":111,"check":116},"Each player picks a ship and its crew dial. The first player starts with 0 crew, the second with 1, the third with 2 and the fourth with 3.",[112],{"src":113,"alt":114,"label":115},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fships.webp","Fractured Sea board with the ship spaces and the crew dial.","Ship and crew dial",{"question":117,"options":118,"answer":93,"explanation":121},"How much crew does the third player start with?",[119,120],"2","0","Starting order gives 0, 1, 2 and 3 crew.",{"text":123,"images":124,"check":133},"Place Heavy Infantry, Mystic and the Cultist in their fixed board slots, and Thukal the Kraken in the Abyss.",[125,129],{"src":126,"alt":127,"label":128},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fkraken.webp","Thukal the Kraken card with its cost and honor reward.","Thukal the Kraken",{"src":130,"alt":131,"label":132},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Ffixed-cards.webp","The cards that are always available: Heavy Infantry, Mystic and the Cultist, next to the center deck.","Fixed cards",{"question":134,"options":135,"answer":93,"explanation":138},"Where is Thukal the Kraken placed?",[136,137],"In the Abyss","In the center row","Thukal goes to the Abyss, not the center row.",{"text":140,"images":141,"check":145},"Shuffle all black-bordered cards into the center deck and reveal 6 cards: 3 on each side of the board, forming the center row.",[142],{"src":8,"alt":143,"label":144},"Pirates of the Abyss board layout with the center row and honor reserve.","Centre row",{"question":146,"options":147,"answer":93,"explanation":150},"How many cards are revealed in the center row?",[148,149],"6","4","Three are revealed on each side of the board.",{"text":152,"images":153,"check":158},"Put 30 honor per player into the honor reserve: 60 for two players, 90 for three and 120 for four.",[154],{"src":155,"alt":156,"label":157},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fhonor.webp","Honor reserve area of the board with the pile of red honor tokens.","Honor reserve",{"question":159,"options":160,"answer":93,"explanation":163},"How much honor is used with 3 players?",[161,162],"90","60","It is 30 per player: 60, 90 or 120.",{"text":165,"images":166,"check":170},"Randomly choose the first player. On their first turn, each player places their ship on any ship space on the board.",[167],{"src":8,"alt":168,"label":169},"Board layout showing the ship spaces where each player places their ship.","Ship spaces",{"question":171,"options":172,"answer":93,"explanation":175},"Where does each player place their ship on their first turn?",[173,174],"On any ship space","In the middle of the board","The ship enters any ship space on the board.",[177,191,205,219,232],{"title":178,"text":179,"images":180,"check":185},"Play your cards","Play heroes from your hand to gain runes, power, crew or honor. Artifacts stay in play and their abilities can be used every turn.",[181],{"src":182,"alt":183,"label":184},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fhero-card.webp","Hero card anatomy: name, faction, cost, effect and honor value.","Hero card",{"question":186,"options":187,"answer":93,"explanation":190},"What are runes used for?",[188,189],"Buying cards","Defeating monsters","Runes buy cards; power defeats monsters.",{"title":192,"text":193,"images":194,"check":199},"Buy heroes and artifacts","Spend runes to buy cards from the center row, the Mystic or Heavy Infantry. Bought cards go to your discard pile.",[195],{"src":196,"alt":197,"label":198},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fartifact-card.webp","Artifact card anatomy: cost, faction, effect and honor value.","Artifact card",{"question":200,"options":201,"answer":93,"explanation":204},"Where does a bought card go?",[202,203],"Your discard pile","Your hand","Bought cards go to the discard pile and are shuffled in later.",{"title":206,"text":207,"images":208,"check":213},"Defeat monsters","Spend power to defeat monsters and collect their honor reward. Refill the empty center-row slot immediately.",[209],{"src":210,"alt":211,"label":212},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Fmonster-card.webp","Monster card anatomy: power cost, reward and honor value.","Monster card",{"question":214,"options":215,"answer":93,"explanation":218},"Which resource defeats monsters?",[216,217],"Power","Runes","Power is spent to defeat monsters.",{"title":220,"text":221,"images":222,"check":226},"Move the ship and use crew","Once per turn you may move your ship to a connected space. Crew buys or defeats cards adjacent to your ship; it cannot be used at a distance.",[223],{"src":113,"alt":224,"label":225},"Fractured Sea board with ship spaces and the crew dial.","Ship and crew",{"question":227,"options":228,"answer":93,"explanation":231},"How many times per turn can you move your ship?",[229,230],"Once","Twice","The ship moves once per turn to a connected space.",{"title":233,"text":234,"images":235,"check":240},"Anchor, board and end the turn","Anchoring triggers when you buy or defeat an adjacent card with that symbol. Boarding lets you take a treasure from another ship in your space. Then discard your hand and played heroes and draw 5.",[236],{"src":237,"alt":238,"label":239},"\u002Fimages\u002Fgames\u002Fascension-pirates\u002Ftreasure.webp","Two treasure cards and the honor they add at the end of the game.","Treasure cards",{"question":241,"options":242,"answer":93,"explanation":245},"When does Anchor trigger?",[243,244],"When buying or defeating an adjacent card with that symbol","When moving the ship","Anchor fires on buying or defeating an adjacent card bearing it.",[247,256,265],{"title":248,"text":249,"check":250},"Thinking the ship limits every purchase","Runes and power buy and defeat cards in any board space. Only crew is limited to the space adjacent to your ship.",{"question":251,"options":252,"answer":93,"explanation":255},"Does the ship limit all your purchases?",[253,254],"No: it only limits crew","Yes, everything is bought on the adjacent space","Runes and power work anywhere; only crew is limited to the adjacent space.",{"title":257,"text":258,"check":259},"Not refilling the center row in time","Whenever a card leaves the center row, refill it immediately, before resolving anything else. The row must be full when someone has to make a decision.",{"question":260,"options":261,"answer":93,"explanation":264},"When is the center row refilled?",[262,263],"Immediately when a card leaves","At the end of the turn","The row is refilled at once, before anything else resolves.",{"title":266,"text":267,"check":268},"Never banishing basic cards","Apprentices and Militia water down your deck. Banishing them early makes you draw your strong cards more often and speeds up your whole economy.",{"question":269,"options":270,"answer":93,"explanation":273},"Should you banish Apprentices and Militia?",[271,272],"Yes, they dilute the deck","No, they are your best cards","Banishing basic cards speeds up your deck economy.","The game ends when the honor pool runs out (30 per player), finishing the current round. Add the honor of all your heroes and artifacts (hand, deck, discard and in play), the tokens you took and the treasures you control. The player with the most honor wins; ties go to the last player in turn order.",{"question":276,"options":277,"answer":93,"explanation":280},"Who wins?",[278,279],"Whoever has the most honor from cards, tokens and treasures","Whoever has the most cards in their deck","When honor runs out, total honor decides.","Spanish rulebook (TCG Factory, 2023)",{"title":5,"description":16},[284],"reglamentos-pdf\u002FASC015_Rulebook_ES_v1.pdf","Summary built from the Spanish rulebook in the rules folder; card images come from that manual, so their text is in Spanish.","en\u002Fascension-pirates",[288,292,295,298,302,305,308,312,315],{"level":289,"title":290,"text":291},"beginner","Buy Mystics early","Mystics are cheap, give runes and speed up your economy. Two or three early Mystics turn mediocre hands into double-purchase turns.",{"level":289,"title":293,"text":294},"Hunt monsters for honor","Killing monsters does not just score: it also clears the center row and refreshes it. Spend spare power on kills in the first rounds.",{"level":289,"title":296,"text":297},"Banish Apprentices and Militia","Every basic card you remove makes your deck faster. It is the cheapest upgrade in the game and the one you notice from the third turn on.",{"level":299,"title":300,"text":301},"intermediate","Manage the crew dial","Crew carries over between turns. Save it to buy expensive adjacent cards or to defeat a big monster without spending power.",{"level":299,"title":303,"text":304},"Park the ship for next turn","One move per turn is little: pick the space thinking about next turn's center row and about staying close to the Kraken if you plan to fight for it.",{"level":299,"title":306,"text":307},"Use Anchoring","Buying an Anchor card from an adjacent space is a double action. Before moving, look for Anchor cards in the row and park next to them.",{"level":309,"title":310,"text":311},"advanced","Control the honor clock","The pool ends the game, not your deck. If you lead on honor, pushing the end is good; if you trail, you need the round to last so you can buy high-honor cards.",{"level":309,"title":313,"text":314},"Stack treasures for the count","Treasures add honor at the end and some have permanent effects. Boarding a ship with treasures or defeating monsters guarding them can decide the tiebreak.",{"level":309,"title":316,"text":317},"Set up the final round","When few honor tokens remain, make your last turn your best: hold cards that give honor and avoid buying zero-honor cards you will never play.","Build your deck, sail the Fractured Sea, defeat monsters and bank more honor than anyone else.",2.3,"2023","zpRKGimZVhiNzN8zRsdbDpETeRABQJNm_ZOPROAkxpI",1792754232736]