[{"data":1,"prerenderedAt":491},["ShallowReactive",2],{"game-en-brass-birmingham":3},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":31,"cover":24,"description":16,"duration":99,"extension":102,"faq":103,"firstGame":174,"industryLegend":175,"lastReviewed":194,"locale":195,"manualUrl":196,"mechanics":197,"meta":202,"navigation":203,"path":204,"players":205,"publisher":209,"quickStart":210,"resourceLegend":430,"rulesVersion":449,"seo":450,"sourceFiles":451,"sourceNotes":454,"stem":455,"strategies":456,"summary":487,"videoLanguage":174,"videoUrl":174,"weight":488,"year":489,"__hash__":490},"games\u002Fen\u002Fbrass-birmingham.md","Brass: Birmingham","#B45309","14","\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fplayer-mat.webp","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F224517\u002Fbrass-birmingham",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Brass: Birmingham puts you in charge of a family business in the West Midlands\nbetween 1770 and 1870. You begin in the Canal Era, when moving coal and goods by\nwater is the decisive advantage, and finish in the Rail Era, with faster networks\nand more demanding markets. There are no dice: everything depends on the cards\nyou discard, the tiles you build and the links you open.",[14,18,19],{},"Unlike many euros, your actions do not happen in a vacuum: building a mine or an\niron works can supply your rivals, and selling to a merchant can open markets\nyou both use. That tension between competition and cooperation is what makes\nevery game feel different.",[14,21,22],{},"The game is played over two eras. At the end of each one you score your links and\nflipped industries; between them, level 1 tiles are removed and the table is\nreset. The winner is the player with the most points after the Rail Era.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Economic","Industry","Victorian era",[32,35,39,43,47,51,55,59,63,67,71,75,79,83,87,91,95],{"image":8,"alt":33,"label":34},"Player mat with industry, income and victory point spaces.","Player mat",{"image":36,"alt":37,"label":38},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Findustry-tiles.webp","Industry tiles showing their front and flipped sides.","Industry tiles",{"image":40,"alt":41,"label":42},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-generic.webp","Merchant tile with a handshake.","Merchants",{"image":44,"alt":45,"label":46},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Flink-canal.webp","Canal link tile.","Canal links",{"image":48,"alt":49,"label":50},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Flink-rail.webp","Rail link tile.","Rail links",{"image":52,"alt":53,"label":54},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fvp-hex.webp","Hexagonal victory point token.","Victory points",{"image":56,"alt":57,"label":58},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fprogress-track.webp","Progress track with income and victory point spaces.","Income and progress",{"image":60,"alt":61,"label":62},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fturn-order-track.webp","Turn order track with character tiles.","Turn order",{"image":64,"alt":65,"label":66},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-location.webp","Birmingham location card.","Location cards",{"image":68,"alt":69,"label":70},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-industry.webp","Industry card with its build icon.","Industry cards",{"image":72,"alt":73,"label":74},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-wild-location.webp","Wild location card.","Wild location",{"image":76,"alt":77,"label":78},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcard-wild-industry.webp","Wild industry card.","Wild industry",{"image":80,"alt":81,"label":82},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-cotton.webp","Cotton merchant tile.","Cotton merchant",{"image":84,"alt":85,"label":86},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-pottery.webp","Pottery merchant tile.","Pottery merchant",{"image":88,"alt":89,"label":90},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-tile-manufacturer.webp","Manufacturer merchant tile.","Manufacturer merchant",{"image":92,"alt":93,"label":94},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fflipped-tile-anatomy.webp","Anatomy of a flipped industry tile, showing its points and income.","Flipped tile",{"image":96,"alt":97,"label":98},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmarket.webp","Section of the player mat showing the market and costs.","Market",{"min":100,"max":101},60,120,"md",[104,110,117,124,129,135,141,146,151,157,163,168],{"category":105,"tags":106,"question":108,"answer":109},"setup",[105,107],"money","How much money and how many cards does each player start with?","Each player starts with £17, places their VP marker on 0 and their income marker on 10 of the progress track, and draws 8 cards. They also choose a character tile, take their link tiles and organise their industry tiles on the mat. Character tiles are shuffled and placed in a random order on the turn order track; the first one there starts the game.",{"category":111,"tags":112,"question":115,"answer":116},"special",[113,114],"network","connection","What is the difference between my network and being connected?","Your network is made of locations where you have a tile or that are adjacent to one of your links; it limits where you can build with industry cards and where you can place links. Being connected means you can trace a line of links, owned by anyone, between two points; it matters for moving coal, using another player's beer and selling. A location can be in your network without being connected to another part of it.",{"category":118,"tags":119,"question":122,"answer":123},"turn",[120,121],"actions","cards","How many actions and cards do I get each turn?","In the first round of the Canal Era you take 1 action; after that, 2 actions per turn. For each action you discard a card from your hand (wild cards return to their piles). You may choose the same action twice. At the end of your turn, if the game continues, you draw back up to 8 cards.",{"category":111,"tags":125,"question":127,"answer":128},[126,114],"coal","How does coal consumption work?","Coal is used to build rail links and some industries, and the new tile must be connected to an unflipped coal mine. You consume from the closest connected mine, using as few locations as possible; it is free and the owner does not matter. If no connected mines are available, you may buy coal from the market if your new tile is connected to a merchant location; if there are no cubes, it costs £8 each. With no source and no market connection, you cannot build.",{"category":111,"tags":130,"question":133,"answer":134},[131,132],"iron","develop","How does iron consumption work?","Iron is used for Develop and to build some industries. It needs no connection: you may take it for free from any unflipped iron works on the board, even from several different tiles. If none remain, you may buy iron from the market for £6 each, also without a connection. Iron is paid cube by cube, not in lots.",{"category":111,"tags":136,"question":139,"answer":140},[137,138],"beer","sell","Where can I get beer from?","You have three free sources: your own unflipped breweries anywhere (no connection), another player's unflipped breweries (with a connection between the brewery and the place where you need the beer), and the beer belonging to the merchant you are selling to (only that merchant's beer). Beer cannot be bought. If no beer is available, you cannot take an action that requires it.",{"category":118,"tags":142,"question":144,"answer":145},[138,143],"merchant","How does the Sell action work?","Discard a card and choose one of your unflipped cotton mill, manufacturer or pottery tiles that is connected to a merchant showing that industry's icon. Consume the beer shown on the tile and flip it: you gain its VPs and income increase. You may repeat the process for other tiles as part of the same action. If you use the merchant's beer, you also get its bonus: Develop in Gloucester, income in Oxford, VPs in Nottingham or Shrewsbury, or £5 in Warrington.",{"category":111,"tags":147,"question":149,"answer":150},[126,148],"market","I connected my coal mine to a merchant town after building it. Can I sell the coal to the market now?","No. The mine must be connected to the market at the moment you build it; that is the only chance to move coal to the market. If you connect it later, the coal stays on the tile. The same applies to an iron works and iron.",{"category":111,"tags":152,"question":155,"answer":156},[153,154],"canal era","building","Can I place a second tile in the same location during the Canal Era if the first one is flipped?","No. In the Canal Era you may have at most one industry tile per location, whether it is flipped or not. Flipping a tile does not free the space or change who owns it. In the Rail Era you may build multiple tiles in the same location.",{"category":158,"tags":159,"question":161,"answer":162},"scoring",[158,160],"tiebreak","How does scoring work, and how are ties broken?","At the end of each era you score 1 VP for each black hexagon adjacent to each of your links, plus the VPs of your flipped industry tiles. In the Canal Era, links are removed after scoring. At the end of the Rail Era the player with the most VPs wins. Ties are broken first by the income marker furthest along the track, then by remaining money.",{"category":164,"tags":165,"question":166,"answer":167},"end",[153,164],"What happens at the end of the Canal Era?","Score links and flipped tiles; remove all links and all level 1 industry tiles from the board (not from player mats); reset 1 beer on each non-blank merchant tile's beer space; shuffle the discards into a new draw deck and deal 8 cards to each player. The Rail Era then begins. Level 1 tiles do not return to the board, but they stay on your mat for Develop.",{"category":158,"tags":169,"question":172,"answer":173},[170,171],"income","debt","What if my income level is negative and I cannot pay?","You must pay the shortfall to the bank. If you do not have enough money, remove one or more of your industry tiles (with their resources) and return them to the box until the debt is covered; you cannot sell them for any other reason. If you still cannot pay, lose 1 VP for each £1 you are short. Income is not collected in the final round of the game.",null,[176,179,182,185,188,191],{"icon":177,"label":178},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-manufacturer.webp","Manufacturer",{"icon":180,"label":181},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-cotton-mill.webp","Cotton mill",{"icon":183,"label":184},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-brewery.webp","Brewery",{"icon":186,"label":187},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-pottery.webp","Pottery",{"icon":189,"label":190},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-iron-works.webp","Iron works",{"icon":192,"label":193},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Findustry-coal-mine.webp","Coal mine","2026-10-23","en","https:\u002F\u002Ffiles.roxley.com\u002FBrass-Birmingham-Rulebook-2018.11.20-highlights.pdf",[198,199,200,201],"Network building","Tile placement","Hand management","Economy",{},true,"\u002Fen\u002Fbrass-birmingham",{"min":25,"max":206,"best":207},4,[208,206],3,"Roxley Games",{"pitch":211,"pitchCheck":212,"setup":219,"turn":314,"mistakes":396,"winning":423,"winningCheck":424},"Brass: Birmingham is an economic game for 2–4 players set in the Industrial Revolution. Across two eras — first canals, then railways — you build industries, connect them to markets and sell goods to earn victory points. On your turn you discard a card and take an action: Build, Network, Develop, Sell, Loan, Scout or Pass; you normally take two actions per turn, though the first round of the Canal Era gives you only one. Coal mines, iron works and breweries flip when their resource runs out; cotton mills, manufacturers and potteries flip when you sell their goods to a merchant using beer. At the end of each era you score your flipped tiles and links, and after the Rail Era the player with the most points wins. The key is an efficient network, steady income and using actions that may also help your rivals.",{"question":213,"options":214,"answer":217,"explanation":218},"What is scored at the end of each era?",[215,216],"Links and flipped tiles","Cards left in hand",0,"Each era scores links and flipped tiles.",[220,233,246,258,270,281,292,302],{"text":221,"images":222,"check":227},"Choose the day or night side of the board (only the artwork changes) and place it in the middle of the table.",[223],{"src":224,"alt":225,"label":226},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fboard.webp","Section of the Brass: Birmingham board with industry locations such as Walsall and Oxford.","The board and its locations",{"question":228,"options":229,"answer":217,"explanation":232},"What changes with the day or night board side?",[230,231],"Only the art","The rules and costs","Both sides are the same game with a different illustration.",{"text":234,"images":235,"check":240},"With fewer than 4 players, return to the box all cards and merchant tiles showing a player count higher than yours. Shuffle the remaining merchant tiles and place one face up on each merchant space marked with your player count. In a 2-player game, no tiles go in Warrington or Nottingham; in a 3-player game, none go in Nottingham.",[236],{"src":237,"alt":238,"label":239},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fmerchant-location-oxford.webp","Oxford merchant location with its beer and market spaces.","Merchant location",{"question":241,"options":242,"answer":217,"explanation":245},"In a 2-player game, is a merchant tile placed in Warrington?",[243,244],"No","Yes","With fewer than 4 players you remove the tiles for higher player counts.",{"text":247,"images":248,"check":252},"Place 1 beer barrel on each beer space next to a non-blank merchant tile.",[249],{"src":40,"alt":250,"label":251},"Merchant tile with a handshake and its beer spaces.","Merchant tile",{"question":253,"options":254,"answer":217,"explanation":257},"Where does each beer barrel go during setup?",[255,256],"On every beer space next to a non-empty merchant tile","On each player mat","Starting beer sits on the spaces beside merchants.",{"text":259,"images":260,"check":264},"Prepare the markets: place 1 black cube on each coal space, leaving one £1 space free; place 1 orange cube on each iron space, leaving both £1 spaces free. The remaining cubes and barrels are an unlimited supply.",[261],{"src":96,"alt":262,"label":263},"Section of the player mat showing the coal and iron market and building costs.","Coal and iron market",{"question":265,"options":266,"answer":217,"explanation":269},"How many coal spaces are left empty when preparing the market?",[267,268],"One 1£ space","None","One coal 1£ space and both iron 1£ spaces stay empty.",{"text":271,"images":272,"check":275},"Each player chooses a colour and takes their player mat (day or night side), £17, their character tile, link tiles and industry tiles. Place the VP marker on 0 and the income marker on 10 of the progress track.",[273],{"src":8,"alt":274,"label":34},"Player mat with slots for stacking industry tiles by type and level.",{"question":276,"options":277,"answer":217,"explanation":280},"How much money does each player start with?",[278,279],"17£","10£","Every player starts with 17£.",{"text":282,"images":283,"check":286},"Organise your industry tiles on the mat by type and level, with the black side face down. Lower-level tiles must be removed before you can build higher-level ones.",[284],{"src":36,"alt":285,"label":38},"Brass: Birmingham industry tiles, showing their front and flipped sides.",{"question":287,"options":288,"answer":217,"explanation":291},"Which side up are industry tiles stacked on the mat?",[289,290],"Black side down","Colour side up","They stack by type and level with the black side down.",{"text":293,"images":294,"check":296},"Shuffle the character tiles and place them in a random order on the turn order track.",[295],{"src":60,"alt":61,"label":62},{"question":297,"options":298,"answer":217,"explanation":301},"How are the turn order tiles placed?",[299,300],"Randomly","By age order","They are shuffled and placed at random on the track.",{"text":303,"images":304,"check":308},"Shuffle the draw deck (location and industry cards), place the wild location and wild industry decks face up in their spaces, and deal 8 cards to each player. Place the money beside the board as the bank.",[305],{"src":64,"alt":306,"label":307},"A Birmingham location card and an industry card.","Location card",{"question":309,"options":310,"answer":217,"explanation":313},"How many cards does each player start with?",[311,312],"8","5","Each player is dealt 8 cards.",[315,328,345,359,372,385],{"title":316,"text":317,"images":318,"check":322},"Discard and choose an action","In the first round of the Canal Era you take 1 action; after that, 2 actions per turn. For each action you discard a card from your hand. Wild cards return to their piles when discarded. You may take the same action twice.",[319],{"src":64,"alt":320,"label":321},"A location card and an industry card, the two kinds you discard to take actions.","Discarding a card",{"question":323,"options":324,"answer":217,"explanation":327},"How many actions do you take in the first canal round?",[325,326],"One","Two","Only the first canal round allows a single action.",{"title":329,"text":330,"images":331,"check":339},"Resolve the action","Choose Build, Network, Develop, Sell, Loan, Scout or Pass. Pay the cost in money, coal or iron, and consume any resources the action requires.",[332,335],{"src":333,"alt":334,"label":199},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ftile-placement.webp","Example of placing an industry tile on a matching space.",{"src":336,"alt":337,"label":338},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Findustry-location-walsall.webp","Walsall industry location on the Brass: Birmingham board.","Industry location",{"question":340,"options":341,"answer":217,"explanation":344},"What do you pay when building?",[342,343],"The money cost plus any resources required","Only victory points","Every action has a money cost and sometimes coal or iron.",{"title":346,"text":347,"images":348,"check":353},"Place spent money on your character tile","All money you spend during your turn is stacked on your character tile on the turn order track. It does not return to your reserve until the end of the round.",[349],{"src":350,"alt":351,"label":352},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Fcosts-player-mat.webp","The cost of an industry tile shown on the player mat.","Building costs",{"question":354,"options":355,"answer":217,"explanation":358},"Where does spent money go?",[356,357],"On your character tile on the turn order track","Back to the bank","Spent money stacks on your tile until the round ends.",{"title":360,"text":361,"images":362,"check":366},"Refill your hand","After your actions, if the game continues, draw back up to 8 cards. Once the draw deck is empty you stop drawing, so your hand shrinks at the end of each round.",[363],{"src":68,"alt":364,"label":365},"An industry card with the icon that determines which tile can be built.","Industry card",{"question":367,"options":368,"answer":217,"explanation":371},"How many cards do you draw at the end of your actions?",[369,370],"Up to 8","Up to 5","You draw back up to 8 cards if the deck allows.",{"title":373,"text":374,"images":375,"check":379},"Collect income and reorder turns","At the end of the round, collect your income level (not in the final round of the game). If it is negative, pay; if you cannot, remove tiles or lose VPs. Then the player who spent the least goes first next round; ties keep their relative order. Spent money returns to the bank.",[376],{"src":56,"alt":377,"label":378},"Progress track with income and victory point markers.","Progress track",{"question":380,"options":381,"answer":217,"explanation":384},"Who plays first in the next round?",[382,383],"Whoever spent the least","Whoever spent the most","Turn order is re-sorted by spending: least spent goes first.",{"title":386,"text":387,"images":388,"check":392},"Close the era","At the end of each era, score links and flipped tiles. In the Canal Era, remove links and all level 1 industry tiles from the board, reset merchant beer, shuffle the discards and deal 8 cards to each player. The Rail Era then begins.",[389],{"src":56,"alt":390,"label":391},"Progress track with income and victory point markers used when an era closes.","Scoring an era",{"question":393,"options":394,"answer":217,"explanation":218},"What is scored when an era closes?",[215,395],"Only unspent money",[397,406,414],{"title":398,"text":399,"check":400},"Confusing your network with being connected","Your network is made of locations where you have a tile or that are adjacent to one of your links; it limits where you can build and place links. Being connected means you can trace a line of anyone's links between two points; it matters for moving coal, using another player's beer and selling. A location can be in your network without being connected to another part of it.",{"question":401,"options":402,"answer":217,"explanation":405},"Is being in your network the same as being connected?",[403,404],"No: network is for building; connection is for transport and selling","Yes, they are synonyms","Network is where you build; connection is the link line used to move resources.",{"title":407,"text":408,"check":409},"Requiring a connection for everything","Iron needs no connection, and your own beer does not either: you can take it from your breweries wherever they are. Coal, however, needs a connection to a mine or to the market, and another player's beer needs a connection too.",{"question":410,"options":411,"answer":217,"explanation":413},"Does iron need a connection to be used?",[243,412],"Yes, always","Iron needs no connection; coal needs a connection to a mine or the market.",{"title":415,"text":416,"check":417},"Thinking a flipped tile frees the location","In the Canal Era you may have only one industry tile per location, whether it is flipped or not. Also, the pottery tile with the crossed-out lightbulb cannot be removed with Develop: it only leaves your mat when you build it.",{"question":418,"options":419,"answer":217,"explanation":422},"Does flipping a tile free its location?",[420,421],"No, it still occupies the location","Yes, it is removed","In the canal era only one tile fits per location, flipped or not.","At the end of each era you score 1 VP for each black hexagon adjacent to each of your links, plus the VPs of your flipped industry tiles. In the Canal Era, links are removed after scoring. The game ends at the end of the Rail Era and the player with the most VPs wins. Ties are broken by the position of the income marker on the track, then by remaining money.",{"question":425,"options":426,"answer":217,"explanation":429},"Who wins the game?",[427,428],"Whoever has the most points after the rail era","Whoever has the most money","The most points at the end of the rail era wins.",[431,434,437,440,443,446],{"icon":432,"label":433},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fcoal.webp","Coal",{"icon":435,"label":436},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Firon.webp","Iron",{"icon":438,"label":439},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fbeer.webp","Beer",{"icon":441,"label":442},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fvp.webp","VP",{"icon":444,"label":445},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Fcanal-era.webp","Canal Era",{"icon":447,"label":448},"\u002Fimages\u002Fgames\u002Fbrass-birmingham\u002Ficons\u002Frail-era.webp","Rail Era","Teaching Guide + FAQ (Roxley, 2023); setup completed with the official rulebook (EOG v1.2, 2019)",{"title":5,"description":16},[452,453],"reglamentos-pdf\u002FBrass_Birmingham_Teaching_Guide_and_FAQ.pdf","https:\u002F\u002Fwww.orderofgamers.com\u002Fdownloads\u002FBrassBirmingham_v1.2.pdf","The supplied PDF is a teaching guide and FAQ: it does not include the full setup or strategy advice. Setup was completed with the official rulebook; strategies are editorial proposals pending review.","en\u002Fbrass-birmingham",[457,461,464,467,471,474,477,481,484],{"level":458,"title":459,"text":460},"beginner","Build inside your network","Do not spread across the map. Every build must be in your network or enabled by a location card; links open the map but cost money and, in the Rail Era, coal too. Pick one area and grow from there.",{"level":458,"title":462,"text":463},"Flip tiles early","A flipped tile gives VPs and income. Mines, iron works and breweries flip when their resource is consumed; cotton mills, manufacturers and potteries flip when you sell their goods using beer. Do not hoard unflipped tiles: they produce little and score nothing.",{"level":458,"title":465,"text":466},"Do not take a loan without a plan","A loan gives you £30 but moves your income marker down 3 income levels. Use it to fund a move that restores income or opens an important sale, not to patch a gap that will return next round.",{"level":468,"title":469,"text":470},"intermediate","Prepare the end of the Canal Era","Links score for adjacent black hexagons. Place them next to tiles you are going to flip, and do not overinvest in level 1 tiles, which leave the board at the end of the era. What you build now should set up the Rail Era.",{"level":468,"title":472,"text":473},"Choose the merchant for its bonus","Merchant beer is not only for selling: Gloucester lets you Develop for free, Oxford raises income, Nottingham and Shrewsbury give VPs, and Warrington pays £5. Sometimes it is worth selling to a slightly less convenient merchant to take that bonus.",{"level":468,"title":475,"text":476},"Play with the turn order","The player who spent the least goes first next round. Spending a little more or a little less can change who controls the turn and which tiles are still available. Do not ignore turn order when competing for the same location or the market.",{"level":478,"title":479,"text":480},"advanced","Control coal and iron","Building mines and iron works in your network gives you free resources and denies them to your rivals. If no cubes remain on the board, you may overbuild an opponent's mine or iron works; sometimes it is worth forcing that situation to cut off a supply route.",{"level":478,"title":482,"text":483},"Value the double rail link","A single Network action can place 2 rail links for £15, 2 coal and 1 beer. It is expensive, but it can connect two areas and unlock several sales in the same turn. Do not attempt it if you have only one rail link left or cannot pay the resources.",{"level":478,"title":485,"text":486},"Turn income into points, not the other way round","Income level breaks ties and supports your economy, but VPs come from links and flipped tiles. You do not collect income in the final round; do not sacrifice a scoring sale or link just to raise an income level you will never collect.","Build industries, connect towns and sell your goods in industrial England.",3.9,"2018","QLdXE2Y2oJj03FWHr1KgmednNU4BJZAz1tlsW9yQWG0",1792754232735]