[{"data":1,"prerenderedAt":415},["ShallowReactive",2],{"game-en-cudillero":3,"overlays-en-cudillero":414},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":8,"cover":31,"deepDive":32,"description":16,"duration":134,"extension":137,"faq":138,"industryLegend":8,"lastReviewed":177,"leaders":8,"locale":178,"manualUrl":179,"mechanics":180,"meta":185,"navigation":186,"path":187,"players":188,"publisher":192,"quickStart":193,"resourceLegend":8,"rulesVersion":373,"seo":374,"sourceFiles":375,"sourceNotes":377,"stem":378,"strategies":379,"summary":410,"videoLanguage":8,"videoUrl":8,"weight":411,"year":412,"__hash__":413},"games\u002Fen\u002Fcudillero.md","Cudillero","#C2456B","11",null,"https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F422754\u002Fcudillero",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Cudillero is a building game wrapped in an auction that changes everything: you are\nnot only competing for cards, you are competing for how many times you get to move in\na turn. Winning the bid is not enough: if your action card does not fit what you need,\nyou have won the right to do the wrong thing twice.",[14,18,19],{},"The game builds like the village itself: portal by portal, floor by floor, with one eye\non the value board. A colour that climbs two levels turns a modest group into a\npoints machine, and a colour that falls can leave your best building worth nothing.",[14,21,22],{},"Everything is added up at the end, and the winner is rarely the player who looked\nstrongest along the way: height, connected colours, the fibre network and facade\ndetails all weigh differently, and whoever read the value board early takes the game.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Strategy","Card game","Eurogame","\u002Fimages\u002Fgames\u002Fcudillero\u002Fcover.webp",{"title":33,"intro":34,"phases":35},"Bidding blind, buying in rhythm","You can already pick three cards and resolve the bid. Games are decided by what winning is really worth, by how you turn actions into built cards and by a market that does not refill inside a day.",[36,87],{"id":37,"label":38,"steps":39},"bidding","What the bid is really worth",[40,55,73],{"title":41,"text":42,"images":43,"check":48},"You win double actions, not different ones","Winning the bid does not let you choose actions: it lets you take the two actions of the card you already picked. So bidding is decided after you know what you want to do, and a card with two buys is worth far more in first place than in third. Before bidding, ask what doubling your action card is worth this round; if the answer is little, bid low and save your strength.",[44],{"src":45,"alt":46,"label":47},"\u002Fimages\u002Fgames\u002Fcudillero\u002Facciones.webp","Cudillero action cards with a number value in the corner and two action icons: buy, build and values.","Action cards",{"question":49,"options":50,"answer":53,"explanation":54},"What exactly does the winning bidder get?",[51,52],"Both actions on their action card","To choose actions after seeing rivals' cards",0,"The action card is chosen before bidding; winning only doubles its actions and gives you first turn.",{"title":56,"text":57,"images":58,"check":67},"Chips are points in disguise","The +10 and +20 chips raise a blind bid, but they also score if you keep them until the end, and some shared objectives reward exactly that. Every time you spend one you are paying real points to win a round. Use them when the round decides the game — a key roof, a card that completes a big group — not to win a filler bid in the first day.",[59,63],{"src":60,"alt":61,"label":62},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fguia-fichas-1.webp","Game tokens grouped by type, each detail visible.","Tokens",{"src":64,"alt":65,"label":66},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fguia-cartas-1.webp","Game cards face up in a fan, none covering another.","Cards",{"question":68,"options":69,"answer":53,"explanation":72},"What do you give up when you spend a +10 chip?",[70,71],"The points it was worth if kept","One action for the round","Chips are discarded when used and stop scoring at the end.",{"title":74,"text":75,"images":76,"check":81},"Losing the bid still has a plan","Non-winners take a single action, but in bid order. That order decides who buys from the market first and who builds before the good stuff runs out. If you cannot win, aim for second or third, not last: one well-chosen action at the right moment beats two late ones. Sometimes it pays to bid just enough to sit ahead of one specific rival.",[77],{"src":78,"alt":79,"label":80},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fcomponentes.webp","All the Cudillero components laid out on a wooden table: action cards, floor and roof cards, bonus tokens, the value board and the box.","Components",{"question":82,"options":83,"answer":53,"explanation":86},"What does bid order decide for non-winners?",[84,85],"The order in which they take their single action","How many actions they get","Every non-winner takes one action, in descending bid order.",{"id":88,"label":89,"steps":90},"rhythm","Market, actions and scoring",[91,102,116],{"title":92,"text":93,"images":94,"check":96},"The market does not refill between rounds","Cards bought do not come back until the next day, so the market is a resource that runs dry. That rewards buying your plan's key cards early and punishes waiting because you assume more will appear. If you need a specific card, bid for it in the first rounds; if the market thins out, pivot to what is left instead of waiting for a refill that never comes.",[95],{"src":64,"alt":65,"label":66},{"question":97,"options":98,"answer":53,"explanation":101},"When does the card market refill?",[99,100],"At the start of a new day","At the end of every round","The market is set up per day; within a day it only empties.",{"title":103,"text":104,"images":105,"check":110},"Buying and building are two steps","Buying moves a card from the market to your hand; building places a card you already hold. Winning the bid lets you do both in the same round if your card has buy and build, while everyone else has to split them across two rounds. That edge is not one point: it is a whole turn of tempo, which is why buy-and-build cards are the most contested.",[106],{"src":107,"alt":108,"label":109},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fcartas.webp","Portal cards showing bar and shop facades next to roof cards with red tiles and printed bonuses.","Portals and roofs",{"question":111,"options":112,"answer":53,"explanation":115},"What do you need to build a card?",[113,114],"To have it in hand, after buying it","To pay for it directly from the market","Buying and building are different actions: the card must be in your hand.",{"title":117,"text":118,"images":119,"check":128},"Height and colour rule","Scoring is not linear: a five-storey building gives 15 points and a four-storey one gives 10, so adding a floor beats opening a new house. For colours, only the largest connected group of each colour scores, multiplied by its value on the board. That means moving a colour value can be worth more than building two cards, especially when you already own a large group of that colour.",[120,124],{"src":121,"alt":122,"label":123},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fcomposicion.webp","An example Cudillero composition with several houses in yellow, red, blue and white, roofs printed with x2 bonuses and clotheslines running between facades.","A composition",{"src":125,"alt":126,"label":127},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fguia-edificio-1.webp","Building pieces assembled on their base.","Buildings",{"question":129,"options":130,"answer":53,"explanation":133},"Which colour group scores?",[131,132],"The largest connected group of each colour","All groups of each colour","Only the largest connected group per colour is multiplied by its value.",{"min":135,"max":136},40,50,"md",[139,143,146,150,153,156,160,163,166,170,173],{"category":140,"question":141,"answer":142},"setup","How many players can play?","Two to four. With two the bidding is more direct and the market smaller; with three or four there is more competition for cards, and common objectives pay both first and second place.",{"category":140,"question":144,"answer":145},"How long does a game take?","Around 40 to 50 minutes. It is three jornadas of six rounds, each with a bid and an action phase; the pace depends on how long the bids take.",{"category":147,"question":148,"answer":149},"turn","What if several players tie on the bid?","Compare the second bid card and, if it is still tied, the card chosen for the action phase. If the tie somehow persists, the tied players each perform both actions on their card.",{"category":147,"question":151,"answer":152},"How many unbuilt cards can I hold?","Your limit is the number of portals you have built plus one. The roof card you pick at setup does not count towards that limit.",{"category":147,"question":154,"answer":155},"Can portal cards be bought from the market?","Yes, while the deck lasts. Once the portal deck runs out, no more can be bought: portals are the foundation of every building and cap how many houses you can have.",{"category":157,"question":158,"answer":159},"special","What is a clothesline?","Some cards show part of a washing line. If placing a card joins two or more cards with a clothesline, you complete one and may immediately place another card, from your hand or from the market, without spending actions.",{"category":157,"question":161,"answer":162},"Do I have to connect the fibre optics?","No. Cables and clotheslines are not compulsory to continue, but the connected fibre network scores at the end, so leaving cables cut means giving up points.",{"category":157,"question":164,"answer":165},"What is the Relocate token for?","To swap two orthogonally adjacent cards in your composition. It fixes a colour group or forms a new clothesline; if the swap completes a clothesline, its effect applies.",{"category":167,"question":168,"answer":169},"scoring","Does the portal count for height?","No. A house's height is its number of floor cards plus the roof; the portal does not count. Normal maximum height is seven floors, and reaching eight requires a roof with a height bonus.",{"category":167,"question":171,"answer":172},"What exactly do the roof bonuses do?","There are three: double the balconies, the neighbours at windows or the chimneys; add one floor to the building's height; or extend the fibre-optic network. Two bonuses of the same type stack: two roofs with x2 on chimneys multiply them by four.",{"category":174,"question":175,"answer":176},"end","How is a tie broken?","First the player with more cards in their composition wins; then the one with more colour points; if it is still tied, the victory is shared.","2026-10-24","en","https:\u002F\u002Fjuegos.tcgfactory.com\u002Fjuegos\u002Fcudillero\u002F",[181,182,183,184],"Blind bidding","Action management","Pattern building","Majorities",{},true,"\u002Fen\u002Fcudillero",{"min":25,"max":189,"best":190},4,[191],3,"TCG Factory",{"pitch":194,"pitchCheck":195,"setup":201,"turn":269,"mistakes":339,"winning":366,"winningCheck":367},"Cudillero is a blind-bidding eurogame for 2 to 4 players about building colourful houses in an Asturian fishing village. Each round you pick three action cards: two to bid and one to act. The bid winner performs both actions on their card; everyone else performs one, in bid order. With those actions you buy cards from the market, build them onto your ground-floor portals and move the colour values on the value board, which decide what each colour is worth at the end. The game runs three jornadas of six rounds, and points come from height, colours, the fibre-optic network and facade details.",{"question":196,"options":197,"answer":53,"explanation":200},"How many actions does the bid winner get?",[198,199],"Two, the ones on their action card","One, like everybody else","The bid winner acts first and performs both actions on their card; everyone else performs one.",[202,216,226,236,245,259],{"text":203,"images":204,"check":210},"Give each player their 18-card action deck, their personal marker and one +10 and one +20 token. Shuffle the deck and draw five cards: that is your starting hand.",[205,206],{"src":78,"alt":79,"label":80},{"src":207,"alt":208,"label":209},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fguia-marcador-1.webp","Marker on its track, position pointed out.","Marker",{"question":211,"options":212,"answer":53,"explanation":215},"How many action cards do you start with?",[213,214],"Five","Three","Five in hand; each round you pick three and discard the rest.",{"text":217,"images":218,"check":220},"Build the portal deck with four cards per player and place it face up. Deal one portal to each player and put it in their play area: it counts as already built and floor cards can go on top of it.",[219],{"src":64,"alt":65,"label":66},{"question":221,"options":222,"answer":53,"explanation":225},"What is the portal card for?",[223,224],"It is the ground floor of the building and counts as built","It is a scoring card you keep in hand","The portal is the ground floor: it starts on the table and the floors stack above it.",{"text":227,"images":228,"check":230},"Shuffle the roof cards and deal two to each player. Everyone keeps one and returns the other to the deck. That roof is built free of charge only at the end of the game, and it is meant to shape your strategy from the start.",[229],{"src":107,"alt":108,"label":109},{"question":231,"options":232,"answer":53,"explanation":235},"When can the starting roof be built?",[233,234],"Only at the end of the game, and for free","In any round, by spending an action","The roof you pick at setup goes on at the end at no cost; during the game it cannot be used.",{"text":237,"images":238,"check":240},"Shuffle the floor deck and the roof deck separately. Build the central market from both decks according to the player count, and leave the portal deck beside it.",[239],{"src":64,"alt":65,"label":66},{"question":241,"options":242,"answer":53,"explanation":244},"When is the market refilled?",[243,100],"Only when a new jornada begins","The market does not refill between rounds: what is bought stays gone until the next jornada.",{"text":246,"images":247,"check":253},"Put the value board to one side and set each colour marker on the 0 space. The cubes move up and down during the game and set what each colour is worth when you score.",[248,252],{"src":249,"alt":250,"label":251},"\u002Fimages\u002Fgames\u002Fcudillero\u002Fvalores.webp","Cudillero's value board with numbered columns and red, blue, green and yellow cubes sitting at different heights.","The value board",{"src":207,"alt":208,"label":209},{"question":254,"options":255,"answer":53,"explanation":258},"What does the value board control?",[256,257],"How much each colour is worth at the end of the game","How many actions each player gets","Each colour marker multiplies your biggest connected group of that colour.",{"text":260,"images":261,"check":263},"Make one pile of Extra Action tokens and another of Relocate tokens, and place one on the second jornada space and one on the third. Shuffle the common objectives and reveal one at random.",[262],{"src":60,"alt":61,"label":62},{"question":264,"options":265,"answer":53,"explanation":268},"How many common objectives are used per game?",[266,267],"One, chosen at random","All of them","A single common objective is revealed; the rest go back in the box.",[270,281,292,303,314,327],{"title":271,"text":272,"images":273,"check":275},"Bidding phase: pick three cards","From the five cards in hand, choose two to bid with and one for actions. Bid cards go face down and vertically; the action card goes face down and horizontally so it can be told apart. Every action card carries two actions, sometimes the same one twice.",[274],{"src":45,"alt":46,"label":47},{"question":276,"options":277,"answer":53,"explanation":280},"How many cards do you choose in the bidding phase?",[278,279],"Three: two to bid and one to act","Two: one to bid and one to act","Always three of the five in hand: two bids and one action card.",{"title":282,"text":283,"images":284,"check":286},"The +10 and +20 tokens","Once everyone has chosen, and before cards are revealed, anyone may spend their +10 token, their +20 token or both to boost their bid. They are discarded when used, so spending one also gives up the points it is worth for keeping it.",[285],{"src":60,"alt":61,"label":62},{"question":287,"options":288,"answer":53,"explanation":291},"When can the bonus tokens be used?",[289,290],"After choosing cards and before revealing them","Only after seeing the opponents' cards","They are played blind, with the cards chosen but still face down.",{"title":293,"text":294,"images":295,"check":297},"Resolve the bid","Compare the highest bid card; on a tie, the second bid card; if it is still tied, the action card. The winner acts first and performs both actions on their card; everyone else, in descending bid order, performs only one.",[296],{"src":64,"alt":65,"label":66},{"question":298,"options":299,"answer":53,"explanation":302},"What breaks a tied bid?",[300,301],"The second bid card, then the action card","The order from the previous round","Bids resolve by highest card, then the second card, then the action card.",{"title":304,"text":305,"images":306,"check":308},"Buy, build or shift values","Buy takes a card from the market into your hand without building it. Build places a card you already hold into your composition. Values raises or lowers a colour by one level on the board. You may take them in any order.",[307],{"src":64,"alt":65,"label":66},{"question":309,"options":310,"answer":53,"explanation":313},"Can you build a card straight from the market?",[311,312],"No: you must buy it into your hand first","Yes, if you pay two actions","Building requires the card in hand; buying and building are separate actions.",{"title":315,"text":316,"images":317,"check":321},"Building rules","Portals go at the bottom and may only have portals beside them. Floors stack on top, up to six per portal, and a roof closes the building: eight cards maximum per house. Floors already placed cannot move except with the Relocate token.",[318,319,320],{"src":121,"alt":122,"label":123},{"src":64,"alt":65,"label":66},{"src":125,"alt":126,"label":127},{"question":322,"options":323,"answer":53,"explanation":326},"How many floors fit on one portal?",[324,325],"Six","Eight","Six floors plus the portal and the roof: eight cards maximum per building.",{"title":328,"text":329,"images":330,"check":333},"Bonuses and end of round","Completing a clothesline of two or more cards when you place a card lets you place another card for free. Reaching three different colours earns you the Extra Turn token. At the end of the round you discard the three cards used and draw three.",[331,332],{"src":64,"alt":65,"label":66},{"src":60,"alt":61,"label":62},{"question":334,"options":335,"answer":53,"explanation":338},"What happens when you have three different colours?",[336,337],"You receive the Extra Turn token","You score ten points immediately","The Extra Turn token lets you repeat the two actions on your card once.",[340,348,357],{"title":341,"text":342,"check":343},"Mixing colours without a plan","Different colours can sit together, but at the end only the biggest connected group of each colour scores. Spreading cards into four small patches leaves points on the table; concentrating on two colours almost always pays more.",{"question":344,"options":345,"answer":53,"explanation":347},"How many groups of each colour score?",[346,267],"Only the biggest one","Each colour only scores its largest connected group, always vertically or horizontally.",{"title":349,"text":350,"check":351},"Bidding without checking the actions","Winning the bid with an action card you do not need wastes the round. Before you bid, look at the card you are playing in the action phase: if you want two buys, the winning card has to carry two buys.",{"question":352,"options":353,"answer":53,"explanation":356},"Which card determines the actions you can take?",[354,355],"The one you set horizontally for the action phase","The highest bid card","The bid only decides the order and how many actions you get, not which ones.",{"title":358,"text":359,"check":360},"Giving away the +10 and +20","Besides boosting a bid, both tokens are worth points if you keep them to the end, and the common objective rewards exactly that. Spend them when the bid decides the game, not out of habit in round one.",{"question":361,"options":362,"answer":53,"explanation":365},"What else are the +10 and +20 tokens good for?",[363,364],"They score if you keep them until the end","Nothing: they only boost bids","Keeping them scores, and some common objectives reward holding on to them.","After the third jornada four things are added up: the height of every house finished with a roof (1, 3, 6, 10, 15, 21, 28 or 36 points depending on its floors), the biggest connected group of each colour multiplied by its value on the board, the fibre-optic network, and one point per balcony, neighbour at a window and chimney, with any multipliers your roofs provide. Common objectives are added on top. On a tie, the player with more cards in their composition wins; if still tied, the one with more colour points.",{"question":368,"options":369,"answer":53,"explanation":372},"How is height scored?",[370,371],"Every finished house scores by its floors, and taller houses are worth more per floor","One point per card, whatever the height","The height table is better than linear: four floors score 10 points and five score 15.","Reglamento ES (TCG Factory, 2024)",{"title":5,"description":16},[376],"reglamentos-pdf\u002Fextraidos\u002Fcudillero\u002Freglas_ES.txt","The Spanish rulebook covers setup, the two phases of each round, the three actions, the clothesline and colour bonuses, final scoring, common objectives and the individual-objective and value-market variants. The two variants are not detailed here. The rulebook was consulted online: BGG blocks direct PDF downloads.","en\u002Fcudillero",[380,384,387,390,394,397,400,404,407],{"level":381,"title":382,"text":383},"beginner","Pick your roof on round one","The roof you choose at setup shapes the whole game: if it doubles chimneys, build facades full of chimneys; if it extends the fibre network, favour cards with cables. Everything else falls into place around that bonus.",{"level":381,"title":385,"text":386},"Bid for the actions you need","The action card is what matters. Before bidding, check that its pair of actions fits what you want to do: two buys, a buy and a build, or a build and a value shift.",{"level":381,"title":388,"text":389},"Do not hoard cards in hand","Your limit on unbuilt cards is built portals plus one. Buy without building and you cannot buy next round: buy with a plan to place soon.",{"level":391,"title":392,"text":393},"intermediate","Raise the value of your colours","The values action scores nothing directly, but it multiplies. With five connected red cards, pushing red up two levels is worth more than any new floor. Move the colours you already dominate.",{"level":391,"title":395,"text":396},"Build vertically and in blocks","Colour groups only count when connected vertically or horizontally. A column of four cards of one colour is worth far more than four loose cards spread across the table.",{"level":391,"title":398,"text":399},"Finish tall buildings","Height scores on a rising curve: four floors give 10 points and five give 15. Completing a tall building with a roof usually beats spreading floors across three half-built houses.",{"level":401,"title":402,"text":403},"advanced","Read the others' bids","If someone bids hard on a buy card, they need market cards. Emptying that market with your own buys or raising the value of a colour they do not use wins games without building a single extra floor.",{"level":401,"title":405,"text":406},"Chain clotheslines","A completed clothesline gives you another card, and that card can complete another clothesline. Chaining two or three placements in a single action is the game's most explosive move: set the table up so the lines touch.",{"level":401,"title":408,"text":409},"Recount before the last round","In the third jornada you already know which colours are worth what and which common objective is live. Before the final bid, work out what you are missing: sometimes one step of value beats two cards, and sometimes keeping the +20 decides the tie-break.","Blind bidding and colourful houses: buy, build and shift the value of each colour to become the village's best builder.",2.2,"2024","s04symlOOOObExCHSbSRMr4ofFBq3iXENd5ldI22emE",[],1792932784501]