
Science fiction · 2021
Dune: A Game of Conquest and Diplomacy
Four factions, five turns and a storm that sweeps the spice: hold three strongholds or end up richest.
- 2–4 players
- 30–60 min
- 2.2 / 5 · Light
Set up the game
0 of 6 steps
Tick each step as you complete it.

The Arrakis board 
Cards 
Marker 
Tokens and battle wheels 
Cards 
Table from above 
Forces on the map 
Dice
What it is about
Dune: A Game of Conquest and Diplomacy is the short, sharp version of the 1979 classic: same Arrakis map, same factions, but five turns and none of the rules weight of the big edition. The tension comes from the calendar — the first two turns are build-up, and from turn 3 anyone can win with three strongholds.
The economy drives everything. Spice pays for shipping, revivals and market cards, and the storm can wipe out what you have stored. Battles resolve with imperfect information: secret wheels, leaders, weapons and traitors, with the chance to win without losing anything when a traitor card matches the enemy leader.
The last turns are a race against turn order. Whoever moves late sees the weaknesses everyone leaves and can walk into a stronghold unanswered; whoever moves early has to strike before their three strongholds slip away.
Source note
The rulebook covers 2 to 4 players, a two-player allied-faction mode and every faction's advantages. This guide explains the standard 3 to 4 player game; the two-player and alliance modes are summarised in the FAQ.
EN rulebook (Gale Force Nine, 2021) · Reviewed: 24 Oct 2026