[{"data":1,"prerenderedAt":531},["ShallowReactive",2],{"game-en-gloomhaven":3},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":31,"cover":24,"description":16,"duration":32,"extension":35,"faq":36,"firstGame":71,"industryLegend":31,"lastReviewed":285,"locale":286,"manualUrl":287,"mechanics":288,"meta":292,"navigation":293,"path":294,"players":295,"publisher":300,"quickStart":301,"resourceLegend":31,"rulesVersion":490,"seo":491,"sourceFiles":492,"sourceNotes":494,"stem":495,"strategies":496,"summary":527,"videoLanguage":31,"videoUrl":31,"weight":528,"year":529,"__hash__":530},"games\u002Fen\u002Fgloomhaven.md","Gloomhaven","#4D7C0F","14","\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fplay-area.webp","https:\u002F\u002Fboardgamegeek.com\u002Fboardgame\u002F174430\u002Fgloomhaven",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Gloomhaven is a campaign co-op of hexes, doors and monsters that share one\nability card per type. Information is imperfect: you know what you can do, but\nnot exactly what your ally will do or when the monsters will act.",[14,18,19],{},"The heart of the game is the hand of cards. Each round you choose two, one for\ninitiative and both for your actions, and every rest costs you a card. That\ntension between doing the strong thing now and saving fuel for the last room is\nwhat turns each scenario into a puzzle.",[14,21,22],{},"The campaign adds progression: experience, gold, items, new classes and unlocked\nscenarios. But the tutorial starts where a real game starts: an objective, a map,\ntwo cards and a party that has to come out alive.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Co-op","Fantasy","Campaign",null,{"min":33,"max":34},60,120,"md",[37,41,44,48,51,54,58,61,64,68],{"category":38,"question":39,"answer":40},"setup","Can two characters play the same class?","No. Only one copy of each class can be in a scenario. To start, each player takes their class mat and the starting level 1 hand.",{"category":38,"question":42,"answer":43},"Which ability cards do I bring to a scenario?","Your class's starting hand, up to the maximum hand size shown on the mat. Outside a scenario you may swap level 1 cards for others in your pool, even after choosing a battle goal.",{"category":45,"question":46,"answer":47},"turn","How many cards do I play per round?","Two, or you declare a long rest. If you only have one card in hand, a long rest is your only option; if you cannot rest either, you are exhausted.",{"category":45,"question":49,"answer":50},"How does a short rest work?","During cleanup, shuffle your discard and lose one random card to the lost pile; the rest return to your hand. You may suffer 1 damage to lose a different random card instead, once per rest.",{"category":45,"question":52,"answer":53},"And a long rest?","Declared during card selection, it takes your whole turn at initiative 99. When it resolves you lose one card from your discard, take the rest back, heal 2 and refresh all spent items.",{"category":55,"question":56,"answer":57},"special","How is an attack resolved?","Add the attack's base value and your modifiers, draw one attack modifier card per target, apply it, then subtract the defender's shield. With advantage or disadvantage you draw two cards and keep the better or worse.",{"category":55,"question":59,"answer":60},"How do monsters move?","Each type reveals one ability card with its initiative, movement and attack. Each figure focuses the nearest enemy, moves towards it and attacks if it can; if it cannot attack, it gets as close as possible.",{"category":55,"question":62,"answer":63},"What are the elements?","Six elements infused on the table (strong or waning) and then consumed to boost abilities. An element cannot be created and consumed on the same turn, but another player may use it later in the same round.",{"category":65,"question":66,"answer":67},"end","When is a scenario lost?","When every character is exhausted before the victory condition is met. A character is exhausted when they have no cards to play and none to rest on.",{"category":65,"question":69,"answer":70},"What do you earn for completing a scenario?","Experience for abilities used and for completing it, gold from loot, and achievement checks if you met your battle goal. Enough experience levels a character up and adds new cards to their pool.",{"title":72,"intro":73,"phases":74},"Your first game, step by step","A starter walkthrough based on Cephalofair's First Game Setup Guide: from opening the box to setting up the Black Barrow scenario. Work through both phases in order and leave the town records book and sealed components closed.",[75,179],{"id":76,"label":77,"steps":78},"party","The party and the city",[79,93,107,120,134,148,162],{"title":80,"text":81,"images":82,"check":86},"Set the table","Keep the box within reach with everything sorted, and do not open the town records book or anything sealed.            Take a sheet from the party pad and write down the party's name.",[83],{"src":8,"alt":84,"label":85},"Example play area with the map, character mat, decks, tokens and elemental table.","Everything on the table",{"question":87,"options":88,"answer":91,"explanation":92},"Which component stays closed during the first game?",[89,90],"The town records book","The attack modifier deck",0,"The town records book and sealed components are opened later, when the campaign calls for them.",{"title":94,"text":95,"images":96,"check":101},"Pick a class","Each player picks one of the six starting classes (Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart or Mindthief) and takes that character's mat, level 1 ability cards and five tokens. Leave the attack modifier cards inside the character box.",[97],{"src":98,"alt":99,"label":100},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fcharacter-mat.webp","Scoundrel character mat with hit points, experience track and round reference.","Character mat",{"question":102,"options":103,"answer":91,"explanation":106},"Which ability cards do you take into your first scenario?",[104,105],"Only your class's level 1 cards","Every card in the box","Your first game uses the level 1 deck; level X cards come in once you know the class.",{"title":108,"text":109,"images":110,"check":114},"Character sheet and gold","Fill in your class character sheet with a name and write the starting 30 gold in the Gold Notes section.",[111],{"src":98,"alt":112,"label":113},"Class mat with the hit point and experience tracks used alongside the character sheet.","Character mat and sheet",{"question":115,"options":116,"answer":91,"explanation":119},"How much gold does each character start with?",[117,118],"30 gold","10 gold","Every character starts with 30 gold and records it on their character sheet.",{"title":121,"text":122,"images":123,"check":128},"Personal quest","Shuffle the personal quest cards, deal two to each player and have everyone keep one, returning the other to the deck. Quests can stay secret or be shared, as you prefer.",[124],{"src":125,"alt":126,"label":127},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fbattle-goal.webp","A card kept secret from the rest of the party until it is revealed.","Secret card",{"question":129,"options":130,"answer":91,"explanation":133},"How many personal quests does each player keep?",[131,132],"One of the two they were dealt","Both of the ones they were dealt","You are dealt two and keep one; the other goes back into the personal quest deck.",{"title":135,"text":136,"images":137,"check":142},"Modifiers and trackers","Each player gets a standard 20-card attack modifier deck (crossed swords back, numbered 1 to 4) and two wooden trackers: the blue experience one at 0 and the red hit point one at the value printed below the level 1 marker on their mat.",[138],{"src":139,"alt":140,"label":141},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fattack-modifiers.webp","Standard 20-card attack modifier deck, identical for every character.","Attack modifier deck",{"question":143,"options":144,"answer":91,"explanation":147},"Where does the red hit point tracker start?",[145,146],"At the value below the level 1 marker on your mat","At 20 for everyone","Starting health is the number below level 1 on your class mat and differs per character.",{"title":149,"text":150,"images":151,"check":156},"Events and shop","Separate road and city events 01 through 30 and shuffle them: those are your starting decks. The city shop is built from standard items 001 through 014.",[152],{"src":153,"alt":154,"label":155},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fitem-cards.webp","Item card anatomy: Chainmail with its cost, slot, shield bonus and spent symbol.","Item cards",{"question":157,"options":158,"answer":91,"explanation":161},"Which items make up the shop in the first game?",[159,160],"The standard items 001 through 014","Every item in the game","The rest of the items go back into the box; the shop grows through the campaign.",{"title":163,"text":164,"images":165,"check":173},"Map and shopping","Unfold the world map in the middle of the table, read the top half of the first page of the scenario book and place the stickers it shows. Then each player may spend some of their 30 gold on shop items; the book lists recommendations per class. Players cannot trade money or items.",[166,170],{"src":167,"alt":168,"label":169},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fscenario-page.webp","Scenario book page with the introduction, map and component list.","Scenario book and map",{"src":153,"alt":171,"label":172},"Item cards available in the city shop.","Shop items",{"question":174,"options":175,"answer":91,"explanation":178},"What do you read before placing the map stickers?",[176,177],"The top half of the first page of the scenario book","The last page of the scenario book","That page explains which stickers go on the map when the campaign starts.",{"id":180,"label":181,"steps":182},"black-barrow","The Black Barrow scenario",[183,196,210,224,242,255,271],{"title":184,"text":185,"images":186,"check":190},"Road event","Draw the top road event card and resolve it. Then put the world map aside to make room for the scenario.",[187],{"src":125,"alt":188,"label":189},"A facedown card drawn and resolved before the scenario starts.","Event card",{"question":191,"options":192,"answer":91,"explanation":195},"When is the road event resolved?",[193,194],"Before setting up the scenario","After the first round","Road events are resolved as you leave the city, before the scenario map goes down.",{"title":197,"text":198,"images":199,"check":204},"Build the map","Follow page 2 of the scenario book and build the map with tiles I1b, G1b and L1a, door tiles included. Money tokens and overlay tiles stay off to the side: they are only placed when the matching room is revealed.",[200],{"src":201,"alt":202,"label":203},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmap-tiles.webp","Map tile arrangement and monster placement indications for two, three and four characters.","Map tiles and monster placement",{"question":205,"options":206,"answer":91,"explanation":209},"Where do the money tokens go during setup?",[207,208],"Off to the side; they are placed when a room is revealed","On the tiles from the start","Loot and overlay tiles are placed as rooms are revealed, not during setup.",{"title":211,"text":212,"images":213,"check":218},"Elements and monster modifiers","Put the elemental infusion board in view with all six discs in the Inert column; the round track on top is not used in this scenario. Shuffle the standard 20-card monster attack modifier deck (letter M) and place it next to the map: all monsters draw from it.",[214],{"src":215,"alt":216,"label":217},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Felement-table.webp","Elemental infusion table with all six elements in the inert column.","Elements at the start",{"question":219,"options":220,"answer":91,"explanation":223},"Which column do the six elements start in?",[221,222],"Inert","Strong","All elements start inert and get infused during play.",{"title":225,"text":226,"images":227,"check":236},"Monster cards and decks","Find the stat cards for Bandit Guard, Bandit Archer and Living Bones, set them to level 1 and slide them into sleeves. Shuffle the three ability decks (Guard, Archer and Living Bones) and place each next to its stat card.",[228,232],{"src":229,"alt":230,"label":231},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmonster-card.webp","Bandit Guard stat card at level 1 with normal and elite values.","Monster stat card",{"src":233,"alt":234,"label":235},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fmonster-ability.webp","Living Bones ability card from one of the three monster decks.","Monster ability card",{"question":237,"options":238,"answer":91,"explanation":241},"What level are monster cards at in the first game?",[239,240],"Level 1","The party's level","The first scenario uses level 1 monsters, not the party level.",{"title":243,"text":244,"images":245,"check":249},"Place the monsters","Place standees in the starting room by player count: the top left of the hex for two players, top right for three and the bottom for four. White means normal and gold means elite. Then read the Black Barrow introduction up to the paragraph marked with a 1.",[246],{"src":8,"alt":247,"label":248},"Scenario play area with map tiles, standees, tokens and the elemental table.","Monsters on the map",{"question":250,"options":251,"answer":91,"explanation":254},"What does a gold base mean?",[252,253],"An elite monster","A normal monster","White bases are normal monsters; gold bases are elites with more health and damage.",{"title":256,"text":257,"images":258,"check":265},"Battle goals and gear","Deal two battle goal cards secretly and keep one each. Then equip items: one head, one body, one legs, up to two one-handed or one two-handed item, and as many small items as half your level rounded up. Any item that says so adds a -1 card to your deck.",[259,262],{"src":125,"alt":260,"label":261},"Battle goal card kept secret until the end of the scenario.","Battle goal card",{"src":153,"alt":263,"label":264},"Item cards and their equipment slots.","Starting gear",{"question":266,"options":267,"answer":91,"explanation":270},"How many one-handed items can you equip?",[268,269],"Up to two","Three","You may carry two one-handed items or, instead, a single two-handed item.",{"title":272,"text":273,"images":274,"check":279},"Choose your hand and play","Each player chooses their starting hand from the level 1 deck, respecting the maximum hand size shown on their mat. You are ready: reveal initiative and start the first round. From here, play without fearing mistakes, since scenarios can be replayed.",[275],{"src":276,"alt":277,"label":278},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fability-card.webp","Level 1 ability cards from which you choose your starting hand.","Starting hand",{"question":280,"options":281,"answer":91,"explanation":284},"Where do you check your maximum hand size?",[282,283],"On your character mat","On your personal quest card","Each class mat lists its own maximum hand size.","2026-10-23","en","https:\u002F\u002Fcephalofair.com\u002Fpages\u002Fgloomhaven",[289,30,290,291],"Hand management","Tile placement","Card combat",{},true,"\u002Fen\u002Fgloomhaven",{"min":296,"max":297,"best":298},1,4,[299],3,"Cephalofair Games",{"pitch":302,"pitchCheck":303,"setup":309,"turn":377,"mistakes":455,"winning":483,"winningCheck":484},"Gloomhaven is a cooperative game for 1–4 players in which a group of mercenaries plays through scenarios in a campaign. Each round you choose two ability cards from your hand: one sets your initiative and you use the bottom action of the other. On your turn you resolve the top action of one card and the bottom action of the other, in any order: move, attack, heal, summon, infuse elements. Monsters reveal one ability card per type and act in the same initiative order, focusing the nearest enemy. Attacks add the base value, modifiers and an attack modifier card, then subtract the defender's shield. Resting recovers cards, but every rest loses one: your hand is the clock. If every character is exhausted, the scenario is lost.",{"question":304,"options":305,"answer":91,"explanation":308},"What happens when every character is exhausted?",[306,307],"The scenario is lost","You draw a new card and carry on","No cards means no actions: if every character is exhausted before the goal is met, the scenario is lost.",[310,322,335,344,356,368],{"text":311,"images":312,"check":316},"Pick a scenario from the book, read the introduction and build the map with its tiles, doors and overlay tiles. Set up only the monsters, loot and traps of the first room.",[313],{"src":167,"alt":314,"label":315},"Gloomhaven scenario page with the goal, the map and the component list.","Scenario page",{"question":317,"options":318,"answer":91,"explanation":321},"What do you set up on the map?",[319,320],"Only the monsters, loot and traps of the first room","The whole scenario, closed rooms included","Rooms are revealed as you open doors, so only the first one starts on the table.",{"text":323,"images":324,"check":329},"Set the scenario level: the party's average level divided by 2 and rounded up.        Lower it by 1 for easy, or raise it by 1 or 2 for hard or very hard.",[325],{"src":326,"alt":327,"label":328},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Fscenario-level.webp","Scenario level table with monster level, gold conversion, trap damage and bonus experience, plus the difficulty modifier table.","Scenario level tables",{"question":330,"options":331,"answer":91,"explanation":334},"How is the normal scenario level calculated?",[332,333],"Average party level divided by 2, rounded up","The sum of the party's levels","Average level divided by 2, rounded up, is normal; you then adjust it by -1 or +1\u002F+2.",{"text":336,"images":337,"check":339},"Each player picks a class not already in the party, takes its mat, its starting level 1 hand, hit point and experience trackers, tokens and one facedown battle goal card.",[338],{"src":98,"alt":99,"label":100},{"question":39,"options":340,"answer":91,"explanation":343},[341,342],"No, only one copy of each class","Yes, with no limit","Each class exists once in the party.",{"text":345,"images":346,"check":350},"Shuffle each character's attack modifier deck (20 base cards plus perks) and the monsters' modifier deck.",[347],{"src":139,"alt":348,"label":349},"Attack modifier cards with their bonuses and special symbols.","Modifier deck",{"question":351,"options":352,"answer":91,"explanation":355},"How big is a character's attack modifier deck?",[353,354],"20 base cards plus perks","10 cards","The standard deck is 20 cards, and perks add or replace cards as you progress.",{"text":357,"images":358,"check":362},"Prepare the stat card of each monster type in play, its standees in the bases the scenario indicates, and one shuffled ability deck per type.",[359],{"src":229,"alt":360,"label":361},"Bandit Guard stat card showing normal and elite values.","Stat card",{"question":363,"options":364,"answer":91,"explanation":367},"How many ability decks does each monster type need?",[365,366],"One, shared by every figure of that type","One per figure","All figures of a type share one stat card, one ability deck and one initiative.",{"text":369,"images":370,"check":374},"Place figures on the starting hexes, money and treasure tokens, traps, and the elemental infusion table with all six elements in the inert column.",[371],{"src":215,"alt":372,"label":373},"Elemental infusion table with the six elements and the inert, waning and strong columns.","Elemental infusion table",{"question":219,"options":375,"answer":91,"explanation":376},[221,222],"All elements start inert and are infused during the scenario.",[378,391,405,417,429,442],{"title":379,"text":380,"images":381,"check":385},"Choose two cards","At the start of the round choose two cards from your hand and set one as the leading card: its initiative decides when you act. If you cannot or do not want to play cards, declare a long rest.",[382],{"src":276,"alt":383,"label":384},"Trample ability card with its initiative, top action and bottom action.","Two cards per round",{"question":386,"options":387,"answer":91,"explanation":390},"What decides when you act in the round?",[388,389],"The initiative of your leading card","The order you sit in","The leading card sets your initiative; the lowest value acts first.",{"title":392,"text":393,"images":394,"check":399},"Reveal initiative","Reveal the leading cards and one ability card per monster type in play. Lowest initiative acts first; ties between players are broken by the other card, and a player beats a monster on a tie.",[395],{"src":396,"alt":397,"label":398},"\u002Fimages\u002Fgames\u002Fgloomhaven\u002Finitiative.webp","Rulebook example with several leading cards and monster cards showing their initiative values.","Determining initiative",{"question":400,"options":401,"answer":91,"explanation":404},"On an initiative tie with a monster, who acts first?",[402,403],"The player","The monster","Players always win ties against monsters.",{"title":406,"text":407,"images":408,"check":411},"Take your turn","Use the top action of one of the two cards and the bottom action of the other, in any order. You may also use any card as an Attack 2 on top or a Move 2 on the bottom, discarding it.",[409],{"src":276,"alt":383,"label":410},"Ability card",{"question":412,"options":413,"answer":91,"explanation":416},"Which two actions do you use on your turn?",[414,415],"The top action of one card and the bottom action of the other","Both top actions","You always combine one top action with one bottom action, in any order.",{"title":418,"text":419,"images":420,"check":423},"Attack and move","An attack adds the base value, your modifiers and an attack modifier card, then subtracts the defender's shield. Movement spends points per hex; difficult terrain costs 2 and traps resolve when you enter them.",[421],{"src":139,"alt":422,"label":141},"Standard 20-card attack modifier deck with its bonuses, nulls and rolling modifiers.",{"question":424,"options":425,"answer":91,"explanation":428},"What is subtracted from an attack's damage?",[426,427],"The defender's shield","The attacker's initiative","An attack adds base value and modifiers and subtracts the defender's shield.",{"title":430,"text":431,"images":432,"check":436},"Monster turns","Each monster type acts on its revealed card: it focuses the nearest enemy, moves towards it and attacks if it can. Monsters always consume elements if they are able to.",[433,435],{"src":233,"alt":434,"label":235},"Living Bones monster ability card with its initiative, move, attack and heal values.",{"src":229,"alt":360,"label":231},{"question":437,"options":438,"answer":91,"explanation":441},"How do monsters pick their target?",[439,440],"Each figure focuses the nearest enemy","They always hit the character with the lowest health","Focus is the nearest enemy; if they cannot attack, they move as close as possible.",{"title":443,"text":444,"images":445,"check":449},"Rest or run out","During cleanup you may take a short rest: shuffle your discard, lose one random card and take the rest back (you may suffer 1 damage to lose a different one). A long rest heals 2, refreshes items and loses one chosen card. With no cards to play and nothing to rest on, you are exhausted.",[446],{"src":276,"alt":447,"label":448},"Ability cards that return to your hand after a rest, except the one you lose.","Resting and your hand",{"question":450,"options":451,"answer":91,"explanation":454},"What does a long rest do besides recovering cards?",[452,453],"Heals 2 and refreshes items","Gives you an extra card","A long rest heals 2 damage and refreshes every spent item.",[456,465,474],{"title":457,"text":458,"check":459},"Playing two top actions","Each round you use the top action of one card and the bottom action of the        other. You cannot use two top actions or the same card twice.",{"question":460,"options":461,"answer":91,"explanation":464},"Can you use the same card for both actions?",[462,463],"No: one action from each card","Yes, if you pay 1 health","Each card provides a single action: the top of one and the bottom of the other.",{"title":466,"text":467,"check":468},"Treating monsters as individuals","All monsters of one type share a single ability card and its initiative. They activate together and behave the same way, even though each figure picks its own focus.",{"question":469,"options":470,"answer":91,"explanation":473},"How many ability cards does each monster type reveal?",[471,472],"One per type each round","One per figure each round","A type shares one card per round, and with it its initiative and actions.",{"title":475,"text":476,"check":477},"Not counting cards as a clock","Every rest forces you to lose a card, and actions with the lost symbol never come back. Burn your lost cards in the first room and you will run out of steam before the objective.",{"question":478,"options":479,"answer":91,"explanation":482},"Do lost-symbol cards come back?",[480,481],"No, they are gone for the rest of the scenario","Yes, when you rest","Lost actions never return to your hand during the scenario.","A scenario is won by completing its victory condition (usually defeating all enemies) before every character is exhausted. If all characters are exhausted, the scenario is lost. Completing it grants rewards —experience, gold, achievement checks— and the party moves on through the campaign.",{"question":485,"options":486,"answer":91,"explanation":489},"When is a scenario won?",[487,488],"By meeting its victory condition before everyone is exhausted","By defeating the last monster in the deck","Each scenario states its victory condition; meeting it before you are exhausted is the only way to win.","Official EN rulebook, part 1: scenarios (Cephalofair, 2017)",{"title":5,"description":16},[493],"reglamentos-pdf\u002FGloomhaven_Rulebook.pdf","The downloaded PDF is the first part of the official rulebook: setup, rounds, turns, combat and monsters. Campaign and city rules are outside this summary. Illustrations cropped from that manual.","en\u002Fgloomhaven",[497,501,504,507,511,514,517,521,524],{"level":498,"title":499,"text":500},"beginner","Do not burn lost cards early","Actions with the lost symbol never come back during the scenario. Save them for the final room: they are your big damage and your only answer when the deck starts running thin.",{"level":498,"title":502,"text":503},"Use the long rest to heal","Besides recovering cards, it heals 2 and refreshes items. If you are about to end the round without useful actions, declare a long rest and use initiative 99 to react late.",{"level":498,"title":505,"text":506},"Talk without giving numbers","The rules allow intentions, not exact initiative or damage values. Saying \"I go early\" or \"I cover the door\" helps without breaking the fog of information.",{"level":508,"title":509,"text":510},"intermediate","Control initiative","Choosing the leading card is choosing when you act. If monsters are about to hit hard, act first to kill them or later to heal in time; do not leave initiative to chance.",{"level":508,"title":512,"text":513},"Fight in doorways","A narrow corridor reduces how many enemies can attack you at once. Put the tank in the door and let the others attack at range from behind.",{"level":508,"title":515,"text":516},"Coordinate elements","Elements infused by one character can be consumed by another in the same round. Before spending an elemental ability, check whether the ally acting after you needs it.",{"level":518,"title":519,"text":520},"advanced","Plan lost cards per room","Work out how many lost cards you can afford before resting. Reaching the last room with two or three lost actions left is worth more than one spectacular turn in the first room.",{"level":518,"title":522,"text":523},"Use your battle goal","Each character has a secret objective that grants an achievement check. If the scenario is under control, take the risk to complete it; if not, prioritise not being exhausted over the check.",{"level":518,"title":525,"text":526},"Raise the level when you master the deck","A higher scenario level pays more gold and experience but brings tougher monsters. Raise it when the group manages rests well, not when survival depends on a single card.","Co-op campaign: pick two cards per round, fight monsters and complete the scenario's objective.",3.9,"2017","HeUzwMQVGPkKS4ISIl4lW6_7UhUrLx3PE0XBUWULnTQ",1792754232738]