[{"data":1,"prerenderedAt":383},["ShallowReactive",2],{"game-en-here-to-slay":3},{"id":4,"title":5,"accent":6,"age":7,"backdrop":8,"bggUrl":9,"body":10,"categories":27,"components":8,"cover":8,"description":16,"duration":31,"extension":34,"faq":35,"firstGame":61,"industryLegend":8,"lastReviewed":142,"locale":143,"manualUrl":144,"mechanics":145,"meta":150,"navigation":151,"path":152,"players":153,"publisher":158,"quickStart":159,"resourceLegend":8,"rulesVersion":342,"seo":343,"sourceFiles":344,"sourceNotes":346,"stem":347,"strategies":348,"summary":379,"videoLanguage":8,"videoUrl":8,"weight":380,"year":381,"__hash__":382},"games\u002Fen\u002Fhere-to-slay.md","Here to Slay","#7C3AED","8",null,"https:\u002F\u002Fboardgamegeek.com\u002Fgeeksearch.php?action=search&q=here+to+slay&objecttype=boardgame",{"type":11,"value":12,"toc":23},"minimark",[13,17,20],[14,15,16],"p",{},"Here to Slay is a race with two finish lines: slaying, which demands\nrequirements and risky rolls, and collecting classes, which demands patience and\na well-stocked hand.",[14,18,19],{},"Turns are short and resources scarce: three points never cover everything, and\nany card you play can be challenged. That is why information matters as much as\ndice: knowing the discards and each rival's classes decides whether an attack is\nworth it.",[14,21,22],{},"Monsters are the most fun and the most dangerous part: their abilities stick with\nyou, but their penalty range can cost you a hero right when you were about to\nclose the game out.",{"title":24,"searchDepth":25,"depth":25,"links":26},"",2,[],[28,29,30],"Party","Card game","Fantasy",{"min":32,"max":33},30,60,"md",[36,40,43,47,50,54,58],{"category":37,"question":38,"answer":39},"setup","How many players can play?","Two to six. With two players challenges are harsher, since every card played can be contested more often.",{"category":37,"question":41,"answer":42},"Can I change leader mid-game?","No. The leader chosen at the start stays with you all game and cannot be sacrificed, destroyed, stolen or returned to your hand.",{"category":44,"question":45,"answer":46},"turn","Can I play several magic cards in one turn?","Yes, each costs one action point. A leader ability that triggers on playing magic can be used every time it happens.",{"category":44,"question":48,"answer":49},"Do modifiers cost action points?","No. They are played free from hand, even during another player's roll, and are discarded after use.",{"category":51,"question":52,"answer":53},"special","What if the main deck runs out?","Shuffle the discard pile into a new deck. If there is no discard either, no one can draw until cards appear again.",{"category":55,"question":56,"answer":57},"end","What if two players meet a victory condition at once?","Victory is checked at the end of each player's turn, so whoever meets it first on their own turn wins.",{"category":55,"question":59,"answer":60},"Can the leader plus five heroes win?","Yes, as long as together they represent six different classes. The leader supplies its class but never counts as a hero for other effects.",{"title":62,"intro":63,"phases":64},"Your first game","A short learning game: pick leaders, build the centre and skip challenges for the first round so you can see how action points work.",[65,98],{"id":66,"label":67,"steps":68},"mesa","Set the table",[69,84],{"title":70,"text":71,"images":72,"check":77},"Leaders and hands","Each player takes a leader and five cards. Shuffle monsters and flip three in the centre with the monster deck beside them.",[73],{"src":74,"alt":75,"label":76},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fparty-leader.webp","A party leader card with its class and permanent ability.","Party leader",{"question":78,"options":79,"answer":82,"explanation":83},"How many monster cards start face up?",[80,81],"Three","Five",0,"The top three monsters are revealed; the rest form the deck.",{"title":85,"text":86,"images":87,"check":92},"Read your heroes","Before playing, check the roll requirement on each hero in your hand. That number is what you need on two dice.",[88],{"src":89,"alt":90,"label":91},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fhero-card.webp","Hero card showing its class, roll requirement and ability text.","Roll requirement",{"question":93,"options":94,"answer":82,"explanation":97},"How many dice trigger a hero?",[95,96],"Two","One","Every roll in the game uses two six-sided dice.",{"id":99,"label":100,"steps":101},"ronda","Play one round",[102,116,128],{"title":103,"text":104,"images":105,"check":110},"Spend your three points","Mix drawing cards and playing heroes. When a hero enters your party you may roll immediately for its effect without spending the trigger point.",[106],{"src":107,"alt":108,"label":109},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fcard-types.webp","The five card types you can spend action points on.","What a point buys",{"question":111,"options":112,"answer":82,"explanation":115},"Can you roll when playing a hero from hand?",[113,114],"Yes, immediately and for free","No, you must wait a turn","A hero entering your party lets you roll right away to use its effect.",{"title":117,"text":118,"images":119,"check":124},"Try a monster","Check the monster's requirements and spend two points to attack. If you land in the penalty range, pay the price and carry on with one point left.",[120],{"src":121,"alt":122,"label":123},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fmonster-card.webp","Monster card with its requirement icons and penalty range.","Monster to attack",{"question":125,"options":126,"answer":82,"explanation":127},"How many points are left after attacking?",[96,95],"Attacking costs two of your three points.",{"title":129,"text":130,"images":131,"check":136},"End the turn","When you finish, check whether you hold six classes. If not, pass the turn clockwise to the next player.",[132],{"src":133,"alt":134,"label":135},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fclasses.webp","The six class symbols used to check the class victory at the end of a turn.","Six classes",{"question":137,"options":138,"answer":82,"explanation":141},"Which direction does play go?",[139,140],"Clockwise","Counter-clockwise","Turns pass clockwise around the table.","2026-10-23","en","https:\u002F\u002Fwww.unstablegames.com\u002Fpages\u002Fhere-to-slay",[146,147,148,149],"Hand management","Dice rolling","Take that","Set collection",{},true,"\u002Fen\u002Fhere-to-slay",{"min":25,"max":154,"best":155},6,[156,157],4,5,"Unstable Games",{"pitch":160,"pitchCheck":161,"setup":167,"turn":243,"mistakes":307,"winning":335,"winningCheck":336},"Here to Slay is a card-and-dice game where everyone builds a party of heroes. On your turn you get three action points to draw cards, play heroes, items and magic, or roll two dice to trigger a hero's ability. Attacking a monster costs two points and requires meeting its party requirements; roll high enough and you slay it and keep its ability for the rest of the game. You win instantly by slaying three monsters or by ending your turn with all six classes represented among your heroes and party leader. Rivals can play challenge cards and modifiers during your turn, so every roll is a negotiation.",{"question":162,"options":163,"answer":82,"explanation":166},"What are the two ways to win?",[164,165],"Slay three monsters or hold all six classes at the end of your turn","Draw the whole deck or empty your hand","You win by slaying your third monster or by ending your turn with all six classes.",[168,184,197,208,220,233],{"text":169,"images":170,"check":178},"Each player picks a party leader card, places it in front of them as their play area and takes a rules reference card. Remaining leaders and references go back in the box.",[171,175],{"src":172,"alt":173,"label":174},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fsetup.webp","Setup diagram from the rulebook showing each player's area, the central decks and three monster cards.","Setup on the table",{"src":74,"alt":176,"label":177},"The Cloaked Sage party leader card with its class and permanent ability.","Party leader card",{"question":179,"options":180,"answer":82,"explanation":183},"Where does your party leader card go?",[181,182],"In your play area","In the middle of the table","The leader sits in front of you as your play area.",{"text":185,"images":186,"check":191},"Shuffle the standard cards and deal five to each player. The rest becomes the main deck in the middle, with room beside it for the discard pile.",[187],{"src":188,"alt":189,"label":190},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fcomponents.webp","Component row from the rulebook: standard cards, party leader cards, the monster deck, rules references and two dice.","Standard deck and components",{"question":192,"options":193,"answer":82,"explanation":196},"How many cards does each player get?",[194,195],"5","7","Each player is dealt five standard cards.",{"text":198,"images":199,"check":203},"Shuffle the monsters and flip the top three face up in the middle of the table. The rest becomes the facedown monster deck.",[200],{"src":121,"alt":201,"label":202},"Titan Wyvern monster card with its party requirement, penalty range and reward ability.","Monster card",{"question":204,"options":205,"answer":82,"explanation":207},"How many monsters are revealed at the start?",[206,194],"3","The top three monster cards are revealed.",{"text":209,"images":210,"check":214},"Check the classes: every hero and leader has one of six classes and its colour symbol. Your leader counts towards completing the party, but it is not a hero card.",[211],{"src":133,"alt":212,"label":213},"Row of class symbols from the rulebook: Fighter, Guardian, Ranger, Thief, Wizard, Bard and Any.","Class symbols",{"question":215,"options":216,"answer":82,"explanation":219},"How many classes are in the game?",[217,218],"Six","Four","Six classes: Fighter, Guardian, Ranger, Thief, Wizard and Bard.",{"text":221,"images":222,"check":227},"Keep the two six-sided dice handy: they are used for hero abilities, for attacking monsters and for challenges.",[223],{"src":224,"alt":225,"label":226},"\u002Fimages\u002Fgames\u002Fhere-to-slay\u002Fdice.webp","The two black six-sided dice used for every roll in the game.","The two dice",{"question":228,"options":229,"answer":82,"explanation":232},"What are the dice used for?",[230,231],"Abilities, monsters and challenges","Only for attacking","The two dice serve the whole game.",{"text":234,"images":235,"check":239},"The player who picked their leader last goes first, then play clockwise. Before starting, look at the card types in the deck to know what you can draw.",[236],{"src":107,"alt":237,"label":238},"Card type column from the rulebook: hero, item, magic, modifier and challenge.","Card types",{"question":240,"options":241,"answer":82,"explanation":242},"How many card types are in the main deck?",[81,80],"Hero, item, magic, modifier and challenge.",[244,255,271,282,294],{"title":245,"text":246,"images":247,"check":251},"Three action points","You start your turn with three points. You may repeat the same action while points remain: draw a card, play a hero, item or magic, or roll to trigger a hero.",[248],{"src":107,"alt":249,"label":250},"The five card types in the deck: hero, item, magic, modifier and challenge.","Card types you can play",{"question":252,"options":253,"answer":82,"explanation":254},"How many points does drawing a card cost?",[96,95],"Drawing costs one point, the same as playing a hero, an item or a magic card.",{"title":256,"text":257,"images":258,"check":265},"Heroes and rolls","Playing a hero costs one point and you may immediately roll two dice to use its effect if you meet the requirement. Once in your party, you may spend one point per turn to try again, even if you fail.",[259,262],{"src":89,"alt":260,"label":261},"Wildshot hero card with its class, roll requirement and ability.","Hero card",{"src":224,"alt":263,"label":264},"The two six-sided dice rolled to trigger a hero's ability.","Two dice",{"question":266,"options":267,"answer":82,"explanation":270},"How many times per turn can you trigger the same hero?",[268,269],"Once","As many times as you like","Each hero can be triggered once per turn; a failed roll does not refund the point.",{"title":272,"text":273,"images":274,"check":278},"Attack a monster","Attacking costs two points and requires meeting the card's party requirements (hero count or specific classes). Roll two dice: meet the requirement and you slay it and gain its ability; land in its penalty range and you pay the price.",[275],{"src":121,"alt":276,"label":277},"Monster card showing its requirement, the 4- penalty range and the 8+ slay result.","Monster requirements and ranges",{"question":279,"options":280,"answer":82,"explanation":281},"How many points does attacking a monster cost?",[95,96],"Attacking uses two of your three action points.",{"title":283,"text":284,"images":285,"check":288},"Items, magic and modifiers","Items attach to a hero (never the leader) and cursed items may be equipped to enemy heroes. Magic resolves and is discarded. Modifiers are free, even on another player's roll, and all are added up before comparing totals.",[286],{"src":107,"alt":287,"label":283},"Item, magic and modifier cards from the rulebook's card type column.",{"question":289,"options":290,"answer":82,"explanation":293},"Can items be equipped to the party leader?",[291,292],"No, only to hero cards","Yes, to any card","Items only attach to heroes, never to the party leader.",{"title":295,"text":296,"images":297,"check":301},"Challenges and end of turn","When someone plays a hero, item or magic card, another player may challenge: both roll two dice and the winner decides whether the card is discarded. At the end of your turn, if you lack six classes and three slain monsters, pass the turn.",[298],{"src":107,"alt":299,"label":300},"Challenge card at the bottom of the card type column.","Challenge card",{"question":302,"options":303,"answer":82,"explanation":306},"How many times can the same card be challenged?",[304,305],"Only once","As many times as there are players","A played card can only be challenged once.",[308,317,326],{"title":309,"text":310,"check":311},"Counting the leader as a hero","The party leader supplies a class and counts towards the six classes, but it is not a hero card: it cannot hold items, be sacrificed or count towards hero-count requirements.",{"question":312,"options":313,"answer":82,"explanation":316},"Does the leader count towards hero-count requirements?",[314,315],"No, only towards classes","Yes, as one more hero","The leader adds its class but is not a hero for requirements or items.",{"title":318,"text":319,"check":320},"Attacking without the requirements","You cannot roll against a monster unless your party meets what the card asks. Check classes and hero count before spending those two points.",{"question":321,"options":322,"answer":82,"explanation":325},"When can you attack a monster?",[323,324],"Only when your party meets its requirements","Any time, for two points","Party requirements must be met before attacking.",{"title":327,"text":328,"check":329},"Ignoring the penalty range","Many monsters punish a band of results instead of dying. Roll inside that band and you pay the price while the monster survives.",{"question":330,"options":331,"answer":82,"explanation":334},"What happens if you roll inside the penalty range?",[332,333],"You pay the price and the monster survives","The monster still dies","The penalty range triggers the negative effect without slaying the monster.","You win the moment you slay your third monster, or when you end your turn with six different classes represented by your leader and heroes. If someone meets either condition first, the game ends right there.",{"question":337,"options":338,"answer":82,"explanation":341},"When is the six-class victory checked?",[339,340],"At the end of your turn","At the start of the game","The class victory is checked when your turn ends.","Spanish rules sheet (Unstable Games, 2020)",{"title":5,"description":16},[345],"reglamentos-pdf\u002FHTS_Reglas_KS_Spanish.pdf","The PDF is the Spanish Kickstarter rules sheet. Hero, item and monster cards carry their own text, so the sheet only sets the framework.","en\u002Fhere-to-slay",[349,353,356,359,363,366,369,373,376],{"level":350,"title":351,"text":352},"beginner","Never attack blind","Count heroes and classes before spending two points. An impossible attack wastes half a turn.",{"level":350,"title":354,"text":355},"Draw when you have no plays","If your hand has no useful heroes, a point on drawing usually beats playing an item that improves nothing.",{"level":350,"title":357,"text":358},"Read the penalty range","Many monsters punish a band of results. If you cannot clear it with modifiers, wait until you have more heroes.",{"level":360,"title":361,"text":362},"intermediate","Save modifiers for the attack","A +2 at the right moment turns a miss into a kill. Free modifiers are your best insurance.",{"level":360,"title":364,"text":365},"Challenge the key cards","Do not spend challenges on any item: use them when someone drops a hero that completes a class or gives them a draw engine.",{"level":360,"title":367,"text":368},"Build by classes, not cards","The second victory path is the quiet one: with four classes down, every new hero should cover one you are missing.",{"level":370,"title":371,"text":372},"advanced","Play to the last point","You can attack the winning monster with your final point. Spend trigger points earlier and keep two for the kill.",{"level":370,"title":374,"text":375},"Track the discards","Knowing what has been discarded limits rival answers. If challenges are already gone, your big plays are safer.",{"level":370,"title":377,"text":378},"Cursed items go to rivals","A cursed item on an enemy hero lowers their rolls. It is the cheapest way to slow whoever is racing for monsters.","A party of heroes and dice: slay three monsters or gather all six classes while your rivals sabotage you.",1.7,"2020","tgINNY0tHHvHcNyzjzmrKkfrcv3RYPC3yH9mr341nCc",1792754232739]