RIVALS FOR CATAN
RFStrategy · 2010
Rivals for Catan
A duel of two principalities: produce resources, build settlements and cities, and reach the victory point target first.
- 2 players
- 30–60 min
- 2.3 / 5 · Light
Set up the game
0 of 6 steps
Tick each step as you complete it.

Starting principality 
Resources on a region 
Central stacks 
Assembling the event deck 
Starting hands 
Region numbers and orientation 
Advantage tokens
What it is about
Rivals for Catan turns the island into an engine duel: six regions that rotate, a die that hands out resources and a rival growing at the same pace. The tension is in the rhythm, not in surprise.
Points come three ways: building (settlements and cities), holding the strength and trade advantages, and not falling behind on either. The introductory game teaches the skeleton; the theme sets add cards that reward specialising.
Because almost everything is paid with stored resources, the most common mistake is over-stacking: a saturated region is production thrown away.
Source note
The PDF includes the introductory game, the three theme sets (Gold, Turmoil, Progress) and the Duel of the Princes. This page focuses on the common rules.
EN rulebook (Kosmos, 2010), basic game and theme sets · Reviewed: 23 Oct 2026