
Adventure · 2021
The Adventures of Robin Hood
Nine co-op chapters on a flipping map of Nottingham: move your outlaws, talk to people and keep hope alive.
- 1–4 players
- 45–75 min
- 2.1 / 5 · Light
Set up the game
0 of 6 steps
Tick each step as you complete it.

The map of Nottingham 
Board 
Pieces 
Bag 
The character figures 
Book, bag and figures 
Player board 
Character 
Tokens 
Bag 
Marker 
Book
What it is about
The Adventures of Robin Hood does not feel like a normal board game: the rulebook is a novel, the board flips like a choose-your-own-adventure book, and there is not a single die. Everything that happens is decided by a bag of tokens the group fills and empties.
That mix means the game is won on two fronts. One is the story: talking to people, meeting the chapter's goal and choosing which branch to open. The other is probability: every turn you save energy puts a white cube in the bag, and every fight you win takes one out.
Hope is the marker that ties it together. It rises when the people trust the outlaws and falls when the guards roam freely, and once it hits zero the book starts collecting on the debt. That is why the game is not about running further, but about running better.
Source note
This game ships without a separate rulebook: the adventure book teaches the rules chapter by chapter. This guide is based on the manual and Devir's official description, and deliberately does not detail the plots or objectives of the nine chapters so as not to spoil the campaign. Component photos come from the BGG gallery.
Libro de aventuras ES (Devir, 2021) · Reviewed: 24 Oct 2026