ROBIN OF LOCKSLEY
ROAbstract · 2019
Robin of Locksley
Two-outlaw duel: grab loot tiles with a knight's move, sell them for gold and race your bard round the fame track.
- 2 players
- 25–40 min
- 2 / 5 · Light
Set up the game
0 of 6 steps
Tick each step as you complete it.

Game setup 
Loot tiles 
Grid, draw pile and discard 
Start and goal tiles 
Fame tiles on the track 
Bards
What it is about
Robin of Locksley runs on two rhythms that feed each other: the Robin's jump decides which tiles you get, and those tiles decide how far your Bard can run. Neither board works alone.
The grid is imperfect information: empty spaces refill at random, so plans are always two turns deep. The track, by contrast, is pure arithmetic: every coin is a space and every met task is a free space.
Winning needs either a lap or two laps plus four coins in hand. Both conditions reward the same thing: not spending your gold at the last moment without having set up the position.
Source note
The manual covers setup, the L-shaped move, selling collections, the fame track and the ending. Fame tiles carry their own task text.
EN rulebook (Wyrmgold, 2019) · Reviewed: 23 Oct 2026