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Abstract · 2019

Robin of Locksley

Two-outlaw duel: grab loot tiles with a knight's move, sell them for gold and race your bard round the fame track.

  • 2 players
  • 25–40 min
  • 2 / 5 · Light

Set up the game

0 of 6 steps

Tick each step as you complete it.

  1. Setup diagram from the rulebook with the 5x5 grid, the race track and the draw and discard areas.
    Game setup
  2. Stack of loot tiles in six colours next to a gold coin tile.
    Loot tiles
  3. Setup diagram with the 5x5 grid, the Robins in their corners, the draw pile and the discard pile.
    Grid, draw pile and discard
  4. Track corner tiles showing the start space, Nottingham and the Long Live the King goal.
    Start and goal tiles
  5. Fame tiles around the race track, with coins and Bard pieces used to advance.
    Fame tiles on the track
  6. The two Bard figures in player colours.
    Bards
What it is about

Robin of Locksley runs on two rhythms that feed each other: the Robin's jump decides which tiles you get, and those tiles decide how far your Bard can run. Neither board works alone.

The grid is imperfect information: empty spaces refill at random, so plans are always two turns deep. The track, by contrast, is pure arithmetic: every coin is a space and every met task is a free space.

Winning needs either a lap or two laps plus four coins in hand. Both conditions reward the same thing: not spending your gold at the last moment without having set up the position.

Source note

The manual covers setup, the L-shaped move, selling collections, the fame track and the ending. Fame tiles carry their own task text.

EN rulebook (Wyrmgold, 2019) · Reviewed: 23 Oct 2026

Turno Cero

Fan-made summaries and tips. They do not replace the official rulebook.

Made for playing, not for reading rulebooks. · 2026